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Hey @uestccokey , first of all, thanks for this library - it's been years!
I'm refactoring my code to use the last version of EZFilter and Camera2 SurfaceFitView, but I'm facing an issue with a fixed landscape activity.
The camera appears to be rotated by 90°, but the shader is rendering in the correct orientation. I've already tried using setRotate90Degrees, but when I apply it, the camera rotates to the correct orientation while the shader ends up at a different angle.
If I change to fixed portrait activity, everything renders good :/
(I used the same code of your demo Camera2)
Any idea how to fix this?
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