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Hello, thank for amazing package.
private void changeBitmap() {
if (mCurrentBitmap == mBitmap1) {
mCurrentBitmap = mBitmap2;
} else {
mCurrentBitmap = mBitmap1;
}
mRenderPipeline = EZFilter.input(mCurrentBitmap)
.addFilter(new LookupRender(RecordBitmapActivity.this, R.drawable.langman))
.addFilter(new WobbleRender())
.enableRecord("/sdcard/recordBitmap.mp4", true, false)
.into(mRenderView);
for (GLRender render : mRenderPipeline.getEndPointRenders()) {
if (render instanceof ISupportRecord) {
mSupportRecord = (ISupportRecord) render;
}
}
}
The example above, mCurrentBitmap is getted from fix image.
Currently, I have Camera TextureView and do a segmentation frame from Camera TextureView into sequence bitmaps.
So how to pip every bitmap frames into mRenderPipeline = EZFilter.input(mCurrentBitmap)
and record it?
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