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| 1 | +Cocos2d-Lua-Community v4.0.3 Release |
| 2 | + |
| 3 | +[新增] add support for mac m1. |
| 4 | +[新增] audio support mp3 audio file. |
| 5 | +[新增] add cc.backendProgramType define to RendererConstants.lua. |
| 6 | +[新增] FairyGUI binding completion. |
| 7 | + |
| 8 | +[改进] addSpriteFramesWithFile binding worning fix. |
| 9 | +[改进] openssl update to 1.1.0l. |
| 10 | +[改进] glfw update to 3.3.4. |
| 11 | +[改进] remove updateShaders, builtinProgram is faster then new a program. |
| 12 | +[改进] Win32 use VSync, old sleep may make frame skipping. |
| 13 | +[改进] cc.FileUtils:isFileExistInternal() work with chinese directory. |
| 14 | +[改进] Win32 LuaGameRunner work with chinese directory. |
| 15 | +[改进] Spine Allow ownership of AttachmentLoader to be passed to SkeletonBinary and SkeletonJson. |
| 16 | +[改进] RenderTexture render sync, async may crash in may case with render cmd was freed. |
| 17 | +[改进] Spine add binding api: setDefaultMix. |
| 18 | +[改进] TMX add convert for ellipse object. |
| 19 | +[改进] add display.newSector. |
| 20 | +[改进] optimized plist loading. |
| 21 | +[改进] Mat4_translate binding fix, camera's AdditionalTransform fix. |
| 22 | +[改进] FairyGUI remove windowSizeListener, it may do evil on PC game. |
| 23 | +[改进] TMX object layer's tile animation key use id, and fix schedule start or stop check. |
| 24 | +[改进] FairyGUI 优化fgui纹理加载. |
| 25 | +[改进] Culling work with user camera and fix camera scaled culling error. |
| 26 | +[改进] add binding for FairyGUI FUISprite. |
| 27 | +[改进] AsyncTCP support host use domain name. |
| 28 | +[改进] Android project add PROP_NDK_VERSION and PROP_BUILD_TOOLS_VERSION. |
| 29 | + |
| 30 | +[修正] cc.utils:findChild() & add cc.utils:gettime() binding fix. |
| 31 | +[修正] revert GLView-desktop fullscreen, center use current monitor. |
| 32 | +[修正] FairyGUI GLoader3D fix Spine node pos. |
| 33 | +[修正] FairyGUI official bugfix sync. |
| 34 | +[修正] binding fix for getBuiltinProgram. |
| 35 | +[修正] cc.Sprite:setTexture never change custom shader setting. |
| 36 | +[修正] FontFreeType remove force mono render, it not ok for all ttf font. |
| 37 | +[修正] fix jpeg header file missmatch. |
| 38 | +[修正] some bugfix sync from 3.7.x |
| 39 | +[修正] some bugfix snc from Cocos2d-x. |
| 40 | +[修正] FairyGUI send move event correctly. |
| 41 | +[修正] 修复调用display.newScale9Sprite时的参数和新版引擎不兼容的bug. |
| 42 | +[修正] fix FairyGUI GTreeNode create 接口读取lua参数取值错误. |
| 43 | +[修正] CCLabel correctly set _maxLineWidth when use TTFScaleFactor. |
| 44 | +[修正] CCActionTimeline sync 3.7.x bugfix. |
| 45 | +[修正] TMX getPositionAt use float. |
| 46 | + |
1 | 47 | Cocos2d-Lua-Community v4.0.2 Release
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2 | 48 |
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3 | 49 | [新增] FairyGUI UIConfig、UIObjectFactory、GSlider、GProgressBar等lua接口绑定。
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