diff --git a/.github/renovate.json b/.github/renovate.json new file mode 100644 index 0000000..0b3430d --- /dev/null +++ b/.github/renovate.json @@ -0,0 +1,8 @@ +{ + "$schema": "https://docs.renovatebot.com/renovate-schema.json", + "extends": [ + "config:base", + ":automergeAll", + ":automergeBranch" + ] +} diff --git a/.github/workflows/release.yml b/.github/workflows/release.yml new file mode 100644 index 0000000..9e6ea30 --- /dev/null +++ b/.github/workflows/release.yml @@ -0,0 +1,29 @@ +name: Release + +permissions: + pull-requests: write + contents: write + +on: + push: + branches: + - master + +jobs: + release-plz: + name: Release PR + runs-on: ubuntu-latest + steps: + - name: Checkout repository + uses: actions/checkout@v4 + with: + fetch-depth: 0 + + - name: Install Rust toolchain + uses: dtolnay/rust-toolchain@stable + + - name: Run release-plz + uses: MarcoIeni/release-plz-action@v0.5 + env: + GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} + CARGO_REGISTRY_TOKEN: ${{ secrets.CARGO_REGISTRY_TOKEN }} diff --git a/.github/workflows/rust.yml b/.github/workflows/rust.yml index 3247f16..1d2d273 100644 --- a/.github/workflows/rust.yml +++ b/.github/workflows/rust.yml @@ -4,218 +4,55 @@ on: paths-ignore: - "docs/**" - "**.md" - pull_request: - paths-ignore: - - "docs/**" - - "**.md" jobs: - # Run the `rustfmt` code formatter + # Check for formatting rustfmt: - name: Rustfmt [Formatter] + name: Formatter check runs-on: ubuntu-latest steps: - - uses: actions/checkout@v1 + - uses: actions/checkout@v4 + - uses: actions-rs/toolchain@v1 with: profile: minimal toolchain: stable components: rustfmt override: true + - run: rustup component add rustfmt - uses: actions-rs/cargo@v1 with: command: fmt args: --all -- --check - # Run the `clippy` linting tool - clippy: - name: Clippy [Linter] + # Build the WASM target & push it to GitHub pages + wasm: + name: WASM test & build runs-on: ubuntu-latest steps: - - uses: actions/checkout@v1 - - name: Install dependencies - run: sudo apt-get install -y xorg-dev libasound2-dev - - uses: actions-rs/toolchain@v1 - with: - profile: minimal - toolchain: stable - components: clippy - override: true - - uses: actions-rs/clippy-check@v1 - with: - token: ${{ secrets.GITHUB_TOKEN }} - args: --all-targets --all-features -- -D clippy::all + - uses: actions/checkout@v4 - # Ensure that the project could be successfully compiled - cargo_check: - name: Compile - runs-on: ubuntu-latest - steps: - - uses: actions/checkout@v1 - - name: Install dependencies - run: sudo apt-get install -y xorg-dev libasound2-dev - - uses: actions-rs/toolchain@v1 + # Install rust stable + - uses: dtolnay/rust-toolchain@master with: - profile: minimal toolchain: stable - override: true - - uses: actions-rs/cargo@v1 - with: - command: check - args: --all - - # Run tests on Linux, macOS, and Windows - # On both Rust stable and Rust nightly - test: - name: Test Suite - needs: [cargo_check] - runs-on: ${{ matrix.os }} - strategy: - fail-fast: false - matrix: - os: [ubuntu-latest, macOS-latest, windows-latest] - rust: [stable, nightly] - steps: - # Checkout the branch being tested - - uses: actions/checkout@v1 - - # Install all the required dependencies for testing - - uses: actions-rs/toolchain@v1 - with: - profile: minimal - toolchain: stable - override: true + targets: wasm32-unknown-unknown - # Install Node.js at a fixed version - - uses: actions/setup-node@v1 + # Cache the built dependencies + - uses: Swatinem/rust-cache@v2.7.1 with: - node-version: "12.0" + save-if: ${{ github.event_name == 'push' }} - # Install Ruby at a fixed version - - uses: actions/setup-ruby@v1 - with: - ruby-version: "2.6" - - # Install Python at a fixed version - - uses: actions/setup-python@v1 - with: - python-version: "3.7" + # Build the WASM + - name: Build + run: cargo run --package run-wasm -- --bin castle-game --no-default-features --release --build-only - # Install dotnet at a fixed version - - uses: actions/setup-dotnet@v1 - with: - dotnet-version: "2.2.402" - - - name: Install dependencies - if: matrix.os == 'ubuntu-latest' - run: sudo apt-get install -y xorg-dev libasound2-dev - - # Run the ignored tests that expect the above setup - - name: Run all tests - uses: actions-rs/cargo@v1 - with: - command: test - args: -- -Z unstable-options --include-ignored - - # Build sources for every OS - github_build: - if: startsWith(github.ref, 'refs/tags/v') - name: Build release binaries - strategy: - fail-fast: false - matrix: - target: - - x86_64-unknown-linux-gnu - - x86_64-apple-darwin - - x86_64-pc-windows-msvc - include: - - target: x86_64-unknown-linux-gnu - os: ubuntu-latest - name: castle-game-x86_64-unknown-linux-gnu.tar.gz - - target: x86_64-apple-darwin - os: macOS-latest - name: castle-game-x86_64-apple-darwin.tar.gz - - target: x86_64-pc-windows-msvc - os: windows-latest - name: castle-game-x86_64-pc-windows-msvc.zip - runs-on: ${{ matrix.os }} - steps: - - uses: actions/checkout@v1 - - - name: Install Rust toolchain - uses: actions-rs/toolchain@v1 - with: - profile: minimal - toolchain: stable - override: true - target: ${{ matrix.target }} - - - name: Install dependencies - if: matrix.os == 'ubuntu-latest' - run: sudo apt-get install -y xorg-dev libasound2-dev - - - name: Build target - uses: actions-rs/cargo@v1 - with: - command: build - args: --release --target ${{ matrix.target }} - - - name: Prepare build artifacts [Windows] - if: matrix.os == 'windows-latest' - run: | - cd target/${{ matrix.target }}/release - strip castle-game.exe - 7z a ../../../${{ matrix.name }} castle-game.exe - cd - - - - name: Prepare build artifacts [-nix] - if: matrix.os != 'windows-latest' - run: | - cd target/${{ matrix.target }}/release - strip castle-game - tar czvf ../../../${{ matrix.name }} castle-game - cd - - - - name: Upload build artifact - uses: actions/upload-artifact@v1 - with: - name: ${{ matrix.name }} - path: ${{ matrix.name }} - - # Create GitHub release with Rust build targets and release notes - github_release: - if: startsWith(github.ref, 'refs/tags/v') - name: Create GitHub Release - needs: github_build - runs-on: ubuntu-latest - steps: - - uses: actions/checkout@v1 - - # These can be squashed when https://github.com/actions/download-artifact/issues/6 is closed - - name: Download releases from github_build - uses: actions/download-artifact@v1 - with: - name: castle-game-x86_64-unknown-linux-gnu.tar.gz - path: . - - name: Download releases from github_build - uses: actions/download-artifact@v1 - with: - name: castle-game-x86_64-apple-darwin.tar.gz - path: . - - name: Download releases from github_build - uses: actions/download-artifact@v1 - with: - name: castle-game-x86_64-pc-windows-msvc.zip - path: . - - - name: Generate checksums - run: for file in castle-game-*; do openssl dgst -sha256 -r "$file" | awk '{print $1}' > "${file}.sha256"; done - - - name: Create GitHub release ${{ matrix.target }} - uses: softprops/action-gh-release@v1 - with: - files: | - castle-game-* + # Deploy to GitHub pages + - name: Deploy to GitHub Pages + uses: s0/git-publish-subdir-action@master env: + REPO: self + BRANCH: gh-pages + FOLDER: target/wasm-examples/castle-game GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} diff --git a/.gitignore b/.gitignore index ce83e8c..50281a4 100644 --- a/.gitignore +++ b/.gitignore @@ -8,6 +8,3 @@ Cargo.lock # These are backup files generated by rustfmt **/*.rs.bk - -resources/ -assets/ diff --git a/CODE_OF_CONDUCT.md b/CODE_OF_CONDUCT.md index afe98ee..e387cb9 100644 --- a/CODE_OF_CONDUCT.md +++ b/CODE_OF_CONDUCT.md @@ -34,7 +34,7 @@ This Code of Conduct applies both within project spaces and in public spaces whe ## Enforcement -Instances of abusive, harassing, or otherwise unacceptable behavior may be reported by contacting the project team at thomasversteeg@gmx.com. The project team will review and investigate all complaints, and will respond in a way that it deems appropriate to the circumstances. The project team is obligated to maintain confidentiality with regard to the reporter of an incident. Further details of specific enforcement policies may be posted separately. +Instances of abusive, harassing, or otherwise unacceptable behavior may be reported by contacting the project team at t@versteeg.email. The project team will review and investigate all complaints, and will respond in a way that it deems appropriate to the circumstances. The project team is obligated to maintain confidentiality with regard to the reporter of an incident. Further details of specific enforcement policies may be posted separately. Project maintainers who do not follow or enforce the Code of Conduct in good faith may face temporary or permanent repercussions as determined by other members of the project's leadership. diff --git a/Cargo.toml b/Cargo.toml index 4c86b25..3422414 100644 --- a/Cargo.toml +++ b/Cargo.toml @@ -1,8 +1,8 @@ [package] name = "castle-game" -version = "0.1.37-alpha.0" -edition = "2018" -authors = ["Thomas Versteeg "] +version = "0.2.0" +edition = "2021" +authors = ["Thomas Versteeg "] license = "GPL-3.0" homepage = "https://github.com/tversteeg/castle-game" @@ -13,37 +13,12 @@ repository = "https://github.com/tversteeg/castle-game.git" keywords = ["game", "2d", "destructible"] categories = ["games"] -build = "build.rs" - -[badges] -travis-ci = {repository = "tversteeg/castle-game"} -is-it-maintained-issue-resolution = { repository = "tversteeg/castle-game" } - [dependencies] -cgmath = "0.17.0" -collision = "0.20.1" -const-tweaker = "0.3.1" -cpal = "0.11.0" -direct-gui = "0.1.25" -line_drawing = "0.8.0" -minifb = "0.19.0" -rand = "0.8.0" -sfxr = "0.1.4" -specs = { version = "0.16.1", features = ["shred-derive"] } -specs-derive = "0.4.1" - -[dependencies.rust-embed] -version = "5.5.1" -features = ["interpolate-folder-path"] - -[dependencies.blit] -version = "0.5.12" -default-features = false -features = ["aseprite"] - -[build-dependencies] -git2 = "0.13.6" -blit = "0.5.12" -image = "0.23.6" -aseprite = "0.1.3" -serde_json = "1.0.56" +log = "0.4" +chuot = "0.3" +glamour = "0.15" +puffin = "0.19" +nanoserde = "0.1" + +[workspace] +members = ["run-wasm"] diff --git a/LICENSE b/LICENSE index a28073e..0ad25db 100644 --- a/LICENSE +++ b/LICENSE @@ -1,387 +1,661 @@ - THE WORK (AS DEFINED BELOW) IS PROVIDED UNDER THE TERMS OF THIS - COPYFARLEFT PUBLIC LICENSE ("LICENSE"). 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If not, see . + +Also add information on how to contact you by electronic and paper mail. + + If your software can interact with users remotely through a computer +network, you should also make sure that it provides a way for users to +get its source. For example, if your program is a web application, its +interface could display a "Source" link that leads users to an archive +of the code. There are many ways you could offer source, and different +solutions will be better for different programs; see section 13 for the +specific requirements. + + You should also get your employer (if you work as a programmer) or school, +if any, to sign a "copyright disclaimer" for the program, if necessary. +For more information on this, and how to apply and follow the GNU AGPL, see +. diff --git a/assets/debug/vector.png b/assets/debug/vector.png new file mode 100644 index 0000000..cd189ec Binary files /dev/null and b/assets/debug/vector.png differ diff --git a/assets/debug/vector.ron b/assets/debug/vector.ron new file mode 100644 index 0000000..56e41f5 --- /dev/null +++ b/assets/debug/vector.ron @@ -0,0 +1 @@ +rotations = 36 \ No newline at end of file diff --git a/assets/font/debug.png b/assets/font/debug.png new file mode 100644 index 0000000..85ad152 Binary files /dev/null and b/assets/font/debug.png differ diff --git a/assets/font/debug.ron b/assets/font/debug.ron new file mode 100644 index 0000000..7c4edfe --- /dev/null +++ b/assets/font/debug.ron @@ -0,0 +1 @@ +(glyph_width: 4, glyph_height: 6) diff --git a/assets/font/torus-sans.png b/assets/font/torus-sans.png new file mode 100644 index 0000000..c156d42 Binary files /dev/null and b/assets/font/torus-sans.png differ diff --git a/assets/font/torus-sans.ron b/assets/font/torus-sans.ron new file mode 100644 index 0000000..5956024 --- /dev/null +++ b/assets/font/torus-sans.ron @@ -0,0 +1 @@ +(glyph_width: 9, glyph_height: 9) diff --git a/assets/level/grass-1.png b/assets/level/grass-1.png new file mode 100644 index 0000000..236bf13 Binary files /dev/null and b/assets/level/grass-1.png differ diff --git a/assets/object/crate-1.png b/assets/object/crate-1.png new file mode 100644 index 0000000..c7b5fb1 Binary files /dev/null and b/assets/object/crate-1.png differ diff --git a/assets/object/crate-1.ron b/assets/object/crate-1.ron new file mode 100644 index 0000000..0b2040e --- /dev/null +++ b/assets/object/crate-1.ron @@ -0,0 +1,9 @@ +rotations = 16 + +[physics] +density = 0.001 +friction = 0.3 +restitution = 0.2 + +[collider] +shape = "rectangle" diff --git a/assets/projectile/spear-1.png b/assets/projectile/spear-1.png new file mode 100644 index 0000000..1f6fc52 Binary files /dev/null and b/assets/projectile/spear-1.png differ diff --git a/assets/projectile/spear-1.ron b/assets/projectile/spear-1.ron new file mode 100644 index 0000000..88f7f0b --- /dev/null +++ b/assets/projectile/spear-1.ron @@ -0,0 +1 @@ +(pivot_x: Center, pivot_y: Center) diff --git a/assets/settings.ron b/assets/settings.ron new file mode 100644 index 0000000..2e7191c --- /dev/null +++ b/assets/settings.ron @@ -0,0 +1,12 @@ +( + // Distance from the edge at which the camera will pan + pan_edge_offset: 80, + // How many pixels per second the camera will pan + pan_speed: 300, + + // Interval in seconds for when a unit spawns + unit_spawn_interval: 3, + enemy_unit_spawn_interval: 4, + + projectile_gravity: 100, +) diff --git a/assets/unit/base-1.png b/assets/unit/base-1.png new file mode 100644 index 0000000..77b5ba6 Binary files /dev/null and b/assets/unit/base-1.png differ diff --git a/assets/unit/enemy-base-1.png b/assets/unit/enemy-base-1.png new file mode 100644 index 0000000..974e30c Binary files /dev/null and b/assets/unit/enemy-base-1.png differ diff --git a/assets/unit/enemy-spear.ron b/assets/unit/enemy-spear.ron new file mode 100644 index 0000000..9eb6247 --- /dev/null +++ b/assets/unit/enemy-spear.ron @@ -0,0 +1,29 @@ +( + health: 120, + allegiance: Enemy, + + // Sprites to render + base_asset_path: "unit.enemy-base-1", + hands_asset_path: "unit.spear-hands-1", + projectile_asset_path: "projectile.spear-1", + + // How many pixels a unit moves in a second + walk_speed: -10, + + // Interval in seconds for when a new projectile is thrown + projectile_spawn_interval: 10, + // Don't let the projectile spawn in the ground + projectile_spawn_offset: (-10, -20), + // How fast a projectile is thrown + projectile_velocity: Static(70), + // How long the hands are hidden after launching a projectile in seconds + hide_hands_delay: 2, + + // Where the hands are placed + hands_offset: (13, 1), + + // Size of the healthbar + healthbar_size: (20, 3), + // Where above the unit it floats + healthbar_offset: (-1, -8), +) diff --git a/assets/unit/spear-hands-1.png b/assets/unit/spear-hands-1.png new file mode 100644 index 0000000..3ef9634 Binary files /dev/null and b/assets/unit/spear-hands-1.png differ diff --git a/assets/unit/spear.ron b/assets/unit/spear.ron new file mode 100644 index 0000000..a455b6f --- /dev/null +++ b/assets/unit/spear.ron @@ -0,0 +1,29 @@ +( + health: 100, + allegiance: Player, + + // Sprites to render + base_asset_path: "unit.base-1", + hands_asset_path: "unit.spear-hands-1", + projectile_asset_path: "projectile.spear-1", + + // How many pixels a unit moves in a second + walk_speed: 15, + + // Interval in seconds for when a new projectile is thrown + projectile_spawn_interval: 5, + // Don't let the projectile spawn in the ground + projectile_spawn_offset: (0, -20), + // How fast a projectile is thrown + projectile_velocity: Range(min: 50, max: 100), + // How long the hands are hidden after launching a projectile in seconds + hide_hands_delay: 2, + + // Where the hands are placed + hands_offset: (-1, -1), + + // Size of the healthbar + healthbar_size: (20, 3), + // Where above the unit it floats + healthbar_offset: (-3, -8), +) diff --git a/build.rs b/build.rs deleted file mode 100644 index a831a04..0000000 --- a/build.rs +++ /dev/null @@ -1,105 +0,0 @@ -use blit::*; -use git2::Repository; -use std::env; -use std::fs; - -fn get_blit_buffer(path: &str, mask_color: u32) -> Option { - let img = image::open(path).unwrap(); - Some(blit_buffer(&img, Color::from_u32(mask_color))) -} - -fn save_blit_buffer_from_image( - assets_dir: &str, - folder: &str, - name: &str, - output: &str, - mask_color: u32, -) { - let path = format!("{}/{}/{}", assets_dir, folder, name); - - let blit_buf = get_blit_buffer(&path, mask_color).unwrap(); - blit_buf - .save(format!( - "{}/{}/{}.blit", - env::var("OUT_DIR").unwrap(), - folder, - output - )) - .unwrap(); -} - -fn save_anim_buffer(assets_dir: &str, folder: &str, name: &str, output: &str, mask_color: u32) { - let path = format!("{}/{}/{}", assets_dir, folder, name); - - // Open the spritesheet info - let file = fs::File::open(path).unwrap(); - let info: aseprite::SpritesheetData = serde_json::from_reader(file).unwrap(); - - let blit_buf = { - let image = info.meta.image.as_ref(); - - get_blit_buffer( - &format!("{}/{}", env::var("OUT_DIR").unwrap(), &image.unwrap()), - mask_color, - ) - .unwrap() - }; - let anim_buffer = AnimationBlitBuffer::new(blit_buf, info); - anim_buffer - .save(format!( - "{}/{}/{}.anim", - env::var("OUT_DIR").unwrap(), - folder, - output - )) - .unwrap(); -} - -fn parse_folder(assets_dir: &str, folder: &str, mask_color: u32) { - fs::create_dir_all(format!("{}/{}", env::var("OUT_DIR").unwrap(), folder)).unwrap(); - - let asset_paths = fs::read_dir(format!("{}/{}", assets_dir, folder)).unwrap(); - - for path in asset_paths { - let filepath = path.unwrap().path(); - let filename = filepath.file_name().unwrap(); - let filestem = filepath.file_stem().unwrap(); - let extension = filepath.extension().unwrap(); - - // Rerun the build script if any of the assets changed - println!("cargo:rerun-if-changed={:?}", filepath); - - match extension.to_str().unwrap() { - "png" => save_blit_buffer_from_image( - assets_dir, - folder, - filename.to_str().unwrap(), - filestem.to_str().unwrap(), - mask_color, - ), - "json" => save_anim_buffer( - assets_dir, - folder, - filename.to_str().unwrap(), - filestem.to_str().unwrap(), - mask_color, - ), - other => panic!("Filetype not recognized: {}", other), - } - } -} - -fn main() { - let assets_dir = format!("{}/assets", env::var("OUT_DIR").unwrap()); - if !std::path::Path::new(&assets_dir).exists() { - let url = "https://github.com/tversteeg/castle-game-assets.git"; - if let Err(e) = Repository::clone(url, &assets_dir) { - panic!("Failed to clone repository: {}", e); - } - } - - parse_folder(&assets_dir, "sprites", 0xFF_FF_00_FF); - parse_folder(&assets_dir, "masks", 0xFF_00_00_00); - - parse_folder(&assets_dir, "gui", 0xFF_FF_00_FF); -} diff --git a/run-wasm/Cargo.toml b/run-wasm/Cargo.toml new file mode 100644 index 0000000..35dcf31 --- /dev/null +++ b/run-wasm/Cargo.toml @@ -0,0 +1,7 @@ +[package] +name = "run-wasm" +version = "0.1.0" +edition = "2021" + +[dependencies] +cargo-run-wasm = "0.4.0" diff --git a/run-wasm/src/main.rs b/run-wasm/src/main.rs new file mode 100644 index 0000000..c57ab2c --- /dev/null +++ b/run-wasm/src/main.rs @@ -0,0 +1,3 @@ +fn main() { + cargo_run_wasm::run_wasm_cli_with_css("body { margin: 0px; }"); +} diff --git a/src/ai.rs b/src/ai.rs deleted file mode 100644 index dd8a64f..0000000 --- a/src/ai.rs +++ /dev/null @@ -1,162 +0,0 @@ -use collision::Discrete; -use specs::prelude::*; -use specs_derive::Component; - -use super::*; - -const BLOOD_COLOR: u32 = 0xAC_32_33; - -#[derive(Component, Debug, Copy, Clone)] -pub struct Destination(pub f64); - -#[derive(Component, Debug)] -pub struct Ally; - -#[derive(Component, Debug)] -pub struct Enemy; - -#[derive(Component, Debug)] -pub struct Melee { - dmg: f64, - hitrate: f64, - - cooldown: f64, -} - -impl Melee { - pub fn new(dmg: f64, hitrate: f64) -> Self { - Melee { - dmg, - hitrate, - - cooldown: 0.0, - } - } -} - -#[derive(SystemData)] -pub struct MeleeSystemData<'a> { - entities: Entities<'a>, - dt: Read<'a, DeltaTime>, - ally: ReadStorage<'a, Ally>, - enemy: ReadStorage<'a, Enemy>, - pos: ReadStorage<'a, WorldPosition>, - bb: ReadStorage<'a, BoundingBox>, - state: ReadStorage<'a, UnitState>, - melee: WriteStorage<'a, Melee>, - health: WriteStorage<'a, Health>, - updater: Read<'a, LazyUpdate>, -} - -pub struct MeleeSystem; -impl<'a> System<'a> for MeleeSystem { - type SystemData = MeleeSystemData<'a>; - - fn run(&mut self, mut system_data: Self::SystemData) { - let dt = system_data.dt.to_seconds(); - - for (a, _, a_pos, a_bb, a_state) in ( - &*system_data.entities, - &system_data.ally, - &system_data.pos, - &system_data.bb, - &system_data.state, - ) - .join() - { - // Only fight between units with the melee state - if *a_state != UnitState::Melee { - continue; - } - - let a_aabb = *a_bb + *a_pos.0; - for (e, _, e_pos, e_bb) in ( - &*system_data.entities, - &system_data.enemy, - &system_data.pos, - &system_data.bb, - ) - .join() - { - // Only fight between units with the melee state - if *a_state != UnitState::Melee { - continue; - } - - let e_aabb = *e_bb + *e_pos.0; - if a_aabb.intersects(&*e_aabb) { - { - let a_melee: Option<&mut Melee> = system_data.melee.get_mut(a); - if let Some(melee) = a_melee { - melee.cooldown -= dt; - if melee.cooldown <= 0.0 { - if reduce_unit_health( - &system_data.entities, - e, - system_data.health.get_mut(e).unwrap(), - melee.dmg, - ) { - // The enemy died - system_data.updater.insert( - system_data.entities.create(), - FloatingText { - text: "x".to_string(), - pos: e_pos.0, - time_alive: 2.0, - }, - ); - } - - melee.cooldown = melee.hitrate; - - let blood = system_data.entities.create(); - system_data - .updater - .insert(blood, PixelParticle::new(BLOOD_COLOR, 10.0)); - system_data.updater.insert(blood, *e_pos); - system_data - .updater - .insert(blood, Velocity::new(-10.0, -10.0)); - } - } - } - { - let e_melee: Option<&mut Melee> = system_data.melee.get_mut(e); - if let Some(melee) = e_melee { - melee.cooldown -= dt; - if melee.cooldown <= 0.0 { - if reduce_unit_health( - &system_data.entities, - a, - system_data.health.get_mut(a).unwrap(), - melee.dmg, - ) { - // The ally died - system_data.updater.insert( - system_data.entities.create(), - FloatingText { - text: "x".to_string(), - pos: a_pos.0, - time_alive: 2.0, - }, - ); - } - - melee.cooldown = melee.hitrate; - - let blood = system_data.entities.create(); - system_data - .updater - .insert(blood, PixelParticle::new(BLOOD_COLOR, 10.0)); - system_data.updater.insert(blood, *a_pos); - system_data - .updater - .insert(blood, Velocity::new(-10.0, -10.0)); - } - } - } - } - } - } - } -} diff --git a/src/audio.rs b/src/audio.rs deleted file mode 100644 index 0ef6a8b..0000000 --- a/src/audio.rs +++ /dev/null @@ -1,159 +0,0 @@ -use cpal::{ - traits::{EventLoopTrait, HostTrait}, - Format, SampleFormat, SampleRate, StreamData, UnknownTypeOutputBuffer, -}; -use sfxr::{Generator, Sample, WaveType}; -use std::{ - sync::{Arc, Mutex}, - thread, -}; - -#[const_tweaker::tweak(min = 0.0, max = 1.0, step = 0.001)] -const LIGHT_PROJECTILE_VOLUME: f32 = 0.25; -#[const_tweaker::tweak(min = 0.0, max = 1.0, step = 0.001)] -const LIGHT_PROJECTILE_BASE_FREQ: f64 = 0.12; -#[const_tweaker::tweak(min = 0.0, max = 1.0, step = 0.001)] -const LIGHT_PROJECTILE_ATTACK_DURATION: f32 = 0.01; -#[const_tweaker::tweak(min = 0.0, max = 1.0, step = 0.001)] -const LIGHT_PROJECTILE_SUSTAIN_DURATION: f32 = 0.005; -#[const_tweaker::tweak(min = 0.0, max = 1.0, step = 0.001)] -const LIGHT_PROJECTILE_DECAY_DURATION: f32 = 0.14; - -#[const_tweaker::tweak(min = 0.0, max = 1.0, step = 0.001)] -const HEAVY_PROJECTILE_VOLUME: f32 = 1.0; -#[const_tweaker::tweak(min = 0.0, max = 1.0, step = 0.001)] -const HEAVY_PROJECTILE_BASE_FREQ: f64 = 0.15; -#[const_tweaker::tweak(min = 0.0, max = 1.0, step = 0.001)] -const HEAVY_PROJECTILE_ATTACK_DURATION: f32 = 0.01; -#[const_tweaker::tweak(min = 0.0, max = 1.0, step = 0.001)] -const HEAVY_PROJECTILE_SUSTAIN_DURATION: f32 = 0.005; -#[const_tweaker::tweak(min = 0.0, max = 1.0, step = 0.001)] -const HEAVY_PROJECTILE_DECAY_DURATION: f32 = 0.14; - -#[const_tweaker::tweak(min = 0.0, max = 1.0, step = 0.001)] -const UNIT_HIT_VOLUME: f32 = 0.8; -#[const_tweaker::tweak(min = 0.0, max = 1.0, step = 0.001)] -const UNIT_HIT_BASE_FREQ: f64 = 0.12; -#[const_tweaker::tweak(min = 0.0, max = 1.0, step = 0.001)] -const UNIT_HIT_ATTACK_DURATION: f32 = 0.01; -#[const_tweaker::tweak(min = 0.0, max = 1.0, step = 0.001)] -const UNIT_HIT_SUSTAIN_DURATION: f32 = 0.005; -#[const_tweaker::tweak(min = 0.0, max = 1.0, step = 0.001)] -const UNIT_HIT_DECAY_DURATION: f32 = 0.14; - -/// Manages the audio. -#[derive(Default)] -pub struct Audio { - generator: Arc>>, -} - -impl Audio { - /// Instantiate a new audio object without a generator. - pub fn new() -> Self { - Self { - generator: Arc::new(Mutex::new(None)), - } - } - - /// Play a sound for a light projectile hitting the ground. - pub fn play_light_projectile(&self) { - let mut sample = Sample::new(); - - sample.wave_type = WaveType::Sine; - sample.base_freq = *LIGHT_PROJECTILE_BASE_FREQ; - sample.env_attack = *LIGHT_PROJECTILE_ATTACK_DURATION; - sample.env_sustain = *LIGHT_PROJECTILE_SUSTAIN_DURATION; - sample.env_decay = *LIGHT_PROJECTILE_DECAY_DURATION; - - self.play(sample, *LIGHT_PROJECTILE_VOLUME); - } - - /// Play a sound for a heavy projectile hitting the ground. - pub fn play_heavy_projectile(&self) { - let mut sample = Sample::new(); - - sample.wave_type = WaveType::Sine; - sample.base_freq = *HEAVY_PROJECTILE_BASE_FREQ; - sample.env_attack = *HEAVY_PROJECTILE_ATTACK_DURATION; - sample.env_sustain = *HEAVY_PROJECTILE_SUSTAIN_DURATION; - sample.env_decay = *HEAVY_PROJECTILE_DECAY_DURATION; - - self.play(sample, *HEAVY_PROJECTILE_VOLUME); - } - - /// Play a sound when a unit is hit. - pub fn play_unit_hit(&self) { - let mut sample = Sample::new(); - - sample.wave_type = WaveType::Sine; - sample.base_freq = *UNIT_HIT_BASE_FREQ; - sample.env_attack = *UNIT_HIT_ATTACK_DURATION; - sample.env_sustain = *UNIT_HIT_SUSTAIN_DURATION; - sample.env_decay = *UNIT_HIT_DECAY_DURATION; - - self.play(sample, *UNIT_HIT_VOLUME); - } - - /// Play a sample. - pub fn play(&self, sample: Sample, volume: f32) { - let mut new_generator = Generator::new(sample); - new_generator.volume = volume; - - let mut generator = self.generator.lock().unwrap(); - *generator = Some(new_generator); - } - - /// Start a thread which will emit the audio. - pub fn run(&mut self) { - let generator = self.generator.clone(); - - thread::spawn(|| { - // Setup the audio system - let host = cpal::default_host(); - let event_loop = host.event_loop(); - - let device = host - .default_output_device() - .expect("no output device available"); - - // This is the only format sfxr supports - let format = Format { - channels: 1, - sample_rate: SampleRate(44_100), - data_type: SampleFormat::F32, - }; - - let stream_id = event_loop - .build_output_stream(&device, &format) - .expect("could not build output stream"); - - event_loop - .play_stream(stream_id) - .expect("could not play stream"); - - event_loop.run(move |stream_id, stream_result| { - let stream_data = match stream_result { - Ok(data) => data, - Err(err) => { - eprintln!("an error occurred on stream {:?}: {:?}", stream_id, err); - return; - } - }; - - match stream_data { - StreamData::Output { - buffer: UnknownTypeOutputBuffer::F32(mut buffer), - } => match *generator.lock().unwrap() { - Some(ref mut generator) => generator.generate(&mut buffer), - None => { - for elem in buffer.iter_mut() { - *elem = 0.0; - } - } - }, - _ => panic!("output type buffer can not be used"), - } - }); - }); - } -} diff --git a/src/color.rs b/src/color.rs new file mode 100644 index 0000000..69b04cb --- /dev/null +++ b/src/color.rs @@ -0,0 +1,106 @@ +use chuot::RGBA8; + +/// Different colors. +/// +/// Based on DB32 scale. +#[derive(Debug, Clone, Copy, PartialEq, Eq)] +#[allow(dead_code)] +pub enum Color { + Black, + DarkestBlue, + DarkPurple, + DarkBrown, + Brown, + Orange, + DarkSand, + Sand, + Yellow, + LightGreen, + Green, + Turqoise, + DarkGreen, + DarkGreenBrown, + DarkGreenBlue, + DarkBlue, + DarkTurqoise, + Blue, + LightBlue, + LighterBlue, + SkyBlue, + White, + Gray, + DarkGray, + DarkerGray, + DarkestGray, + Purple, + Red, + Salmon, + Pink, + ForestGreen, + DarkForestGreen, +} + +impl Color { + /// Convert the color to it's binary representation. + pub const fn as_u32(self) -> u32 { + match self { + Self::Black => 0xff_00_00_00, + Self::DarkestBlue => 0xff_22_20_34, + Self::DarkPurple => 0xff_45_28_3c, + Self::DarkBrown => 0xff_66_39_31, + Self::Brown => 0xff_8f_56_3b, + Self::Orange => 0xff_df_71_26, + Self::DarkSand => 0xff_d9_a0_66, + Self::Sand => 0xff_ee_c3_9a, + Self::Yellow => 0xff_fb_f2_36, + Self::LightGreen => 0xff_99_e5_50, + Self::Green => 0xff_6a_be_30, + Self::Turqoise => 0xff_37_94_6e, + Self::DarkGreen => 0xff_4b_69_2f, + Self::DarkGreenBrown => 0xff_52_4b_24, + Self::DarkGreenBlue => 0xff_32_3c_39, + Self::DarkBlue => 0xff_3f_3f_74, + Self::DarkTurqoise => 0xff_30_60_82, + Self::Blue => 0xff_5b_6e_e1, + Self::LightBlue => 0xff_63_9b_ff, + Self::LighterBlue => 0xff_5f_cd_e4, + Self::SkyBlue => 0xff_cb_db_fc, + Self::White => 0xff_ff_ff_ff, + Self::Gray => 0xff_9b_ad_b7, + Self::DarkGray => 0xff_84_7e_87, + Self::DarkerGray => 0xff_69_6a_6a, + Self::DarkestGray => 0xff_59_56_52, + Self::Purple => 0xff_76_42_8a, + #[allow(clippy::mistyped_literal_suffixes)] + Self::Red => 0xff_ac_32_32, + Self::Salmon => 0xff_d9_57_63, + Self::Pink => 0xff_d7_7b_ba, + Self::ForestGreen => 0xff_8f_97_4a, + Self::DarkForestGreen => 0xff_8a_6f_30, + } + } + + /// Convert to RGBA8. + pub const fn as_rgba8(self) -> RGBA8 { + let rgba = self.as_u32(); + + RGBA8::new( + ((rgba >> 16) & 0xFF) as u8, + ((rgba >> 8) & 0xFF) as u8, + (rgba & 0xFF) as u8, + ((rgba >> 24) & 0xFF) as u8, + ) + } +} + +impl From for u32 { + fn from(value: Color) -> Self { + value.as_u32() + } +} + +impl From for RGBA8 { + fn from(value: Color) -> Self { + value.as_rgba8() + } +} diff --git a/src/draw.rs b/src/draw.rs deleted file mode 100644 index 09b75df..0000000 --- a/src/draw.rs +++ /dev/null @@ -1,305 +0,0 @@ -use blit::*; -use cgmath::Point2; -use line_drawing::Bresenham; -use specs::*; -use specs_derive::Component; -use std::collections::HashMap; -use std::error::Error; -use std::time::Duration; - -use crate::geom::*; -use crate::terrain::*; - -const GREEN_BAR_COLOR: u32 = 0xFF_6A_BE_30; -const RED_BAR_COLOR: u32 = 0xFF_AC_32_33; - -#[derive(Component, Debug, Copy, Clone)] -pub struct PixelParticle { - pub color: u32, - pub life: f64, - - pub pos: Point2, -} - -impl PixelParticle { - pub fn new(color: u32, life: f64) -> Self { - PixelParticle { - color, - life, - pos: Point2::new(0, 0), - } - } -} - -#[derive(Component, Debug, Copy, Clone)] -pub struct MaskId { - pub id: usize, - pub size: (usize, usize), -} - -#[derive(Component, Debug, Copy, Clone)] -pub struct Sprite { - pub pos: Point, - img_ref: usize, -} - -impl Sprite { - pub fn new(img_ref: usize) -> Self { - Sprite { - img_ref, - pos: Point::new(0.0, 0.0), - } - } - - pub fn img_ref(&self) -> usize { - self.img_ref - } -} - -#[derive(Component, Debug, Copy, Clone)] -pub struct Anim { - pub pos: Point, - pub info: Animation, - img_ref: usize, -} - -impl Anim { - pub fn new(img_ref: usize, info: Animation) -> Self { - Anim { - img_ref, - info, - pos: Point::new(0.0, 0.0), - } - } - - pub fn img_ref(&self) -> usize { - self.img_ref - } -} - -#[derive(Component, Debug, Copy, Clone)] -pub struct Line { - pub p1: Point2, - pub p2: Point2, - pub color: u32, -} - -impl Line { - pub fn new(color: u32) -> Self { - Line { - color, - p1: Point2 { x: 0, y: 0 }, - p2: Point2 { x: 0, y: 0 }, - } - } -} - -pub struct Images(pub HashMap); - -pub struct SpriteSystem; -impl<'a> System<'a> for SpriteSystem { - type SystemData = (ReadStorage<'a, WorldPosition>, WriteStorage<'a, Sprite>); - - fn run(&mut self, (pos, mut sprite): Self::SystemData) { - for (pos, sprite) in (&pos, &mut sprite).join() { - sprite.pos = pos.0; - } - } -} - -pub struct AnimSystem; -impl<'a> System<'a> for AnimSystem { - type SystemData = (ReadStorage<'a, WorldPosition>, WriteStorage<'a, Anim>); - - fn run(&mut self, (pos, mut anim): Self::SystemData) { - for (pos, anim) in (&pos, &mut anim).join() { - anim.pos = pos.0; - } - } -} - -pub struct Render { - background: Vec, - - blit_buffers: Vec<(String, BlitBuffer)>, - anim_buffers: Vec<(String, AnimationBlitBuffer)>, - - width: usize, - height: usize, -} - -impl Render { - pub fn new(size: (usize, usize)) -> Self { - Render { - background: vec![0; (size.0 * size.1) as usize], - - width: size.0, - height: size.1, - - blit_buffers: Vec::new(), - anim_buffers: Vec::new(), - } - } - - pub fn draw_terrain_and_background(&mut self, buffer: &mut Vec, terrain: &Terrain) { - for (output, (bg, terrain)) in buffer - .iter_mut() - .zip(self.background.iter().zip(&terrain.buffer)) - { - if (*terrain & 0xFF_FF_FF) != 0xFF_00_FF { - // The terrain doesn't needs to be cleared - *output = *terrain; - continue; - } - *output = *bg; - } - } - - pub fn draw_healthbar( - &mut self, - buffer: &mut Vec, - pos: Point2, - health_ratio: f64, - width: usize, - ) { - if pos.x >= self.width || pos.y >= self.height { - return; - } - - let y = pos.y * self.width; - - let width = if pos.x + width >= self.width { - self.width - pos.x - } else { - width - }; - let health = pos.x + (health_ratio * width as f64) as usize; - - // Draw the green bar - for x in pos.x..health { - buffer[x + y] = GREEN_BAR_COLOR; - } - - // Draw the red bar - let max = pos.x + width; - for x in health..max { - buffer[x + y] = RED_BAR_COLOR; - } - } - - pub fn draw_foreground( - &mut self, - buffer: &mut Vec, - sprite: &Sprite, - ) -> Result<(), Box> { - let buf = &self.blit_buffers[sprite.img_ref()].1; - - let size = self.size(); - buf.blit(buffer, size.0, sprite.pos.as_i32()); - - Ok(()) - } - - pub fn draw_foreground_anim( - &mut self, - buffer: &mut Vec, - anim: &Anim, - ) -> Result<(), Box> { - let buf = &self.anim_buffers[anim.img_ref()].1; - - let size = self.size(); - buf.blit(buffer, size.0, anim.pos.as_i32(), &anim.info)?; - - Ok(()) - } - - pub fn draw_foreground_pixel(&mut self, buffer: &mut Vec, pos: Point2, color: u32) { - if pos.x >= self.width || pos.y >= self.height { - return; - } - - buffer[pos.x + pos.y * self.width] = color; - } - - pub fn draw_foreground_line( - &mut self, - buffer: &mut Vec, - p1: Point2, - p2: Point2, - color: u32, - ) { - if p2.y >= self.height || p1.x >= self.width && p2.x >= self.width { - return; - } - - for (x, y) in Bresenham::new((p1.x as i32, p1.y as i32), (p2.x as i32, p2.y as i32)) { - if x >= self.width as i32 || y >= self.height as i32 { - continue; - } - - buffer[x as usize + y as usize * self.width] = color; - } - } - - pub fn draw_mask_terrain( - &mut self, - terrain: &mut Terrain, - mask: &TerrainMask, - ) -> Result<(), Box> { - let buf = &self.blit_buffers[mask.id].1; - - // Center the mask - let mut pos = mask.pos; - pos.0 -= buf.size().0 / 2; - pos.1 -= buf.size().1 / 2; - - let size = self.size(); - buf.blit(&mut terrain.buffer, size.0, pos); - - Ok(()) - } - - pub fn draw_terrain_from_memory(&mut self, terrain: &mut Terrain, bytes: &[u8]) { - let buf = BlitBuffer::from_memory(bytes).unwrap(); - - let size = self.size(); - buf.blit(&mut terrain.buffer, size.0, (0, 0)); - } - - pub fn draw_background_from_memory(&mut self, bytes: &[u8]) { - let buf = BlitBuffer::from_memory(bytes).unwrap(); - - let size = self.size(); - buf.blit(&mut self.background, size.0, (0, 0)); - } - - /// Update the animation with the buffer, this is needed here because the timings are described - /// inside the AnimationBlitBuffer object. - pub fn update_anim(&self, anim: &mut Anim, dt: Duration) -> Result<(), Box> { - let buf = &self.anim_buffers[anim.img_ref()].1; - - anim.info.update(buf, dt)?; - - Ok(()) - } - - pub fn size(&self) -> (usize, usize) { - (self.width, self.height) - } - - pub fn add_buf_from_memory(&mut self, name: &str, bytes: &[u8]) -> usize { - let buf = BlitBuffer::from_memory(bytes).unwrap(); - - self.blit_buffers.push((String::from(name), buf)); - - self.blit_buffers.len() - 1 - } - - pub fn add_anim_buf_from_memory(&mut self, name: &str, bytes: &[u8]) -> usize { - let buf = AnimationBlitBuffer::from_memory(bytes).unwrap(); - - self.anim_buffers.push((String::from(name), buf)); - - self.anim_buffers.len() - 1 - } -} diff --git a/src/geom.rs b/src/geom.rs deleted file mode 100644 index ddbee24..0000000 --- a/src/geom.rs +++ /dev/null @@ -1,114 +0,0 @@ -use cgmath::{EuclideanSpace, Point2}; -use collision::Aabb2; -use specs::{Component, VecStorage}; -use specs_derive::Component; -use std::ops::{Add, Deref, DerefMut}; - -#[derive(Component, Debug, Copy, Clone)] -#[storage(VecStorage)] -pub struct WorldPosition(pub Point); - -#[derive(Component, Debug, Copy, Clone)] -#[storage(VecStorage)] -pub struct Point(pub Point2); - -impl Point { - pub fn new(x: f64, y: f64) -> Self { - Point(Point2::new(x, y)) - } - - pub fn as_i32(self) -> (i32, i32) { - (self.0.x as i32, self.0.y as i32) - } - - pub fn as_usize(self) -> Point2 { - Point2::new(self.0.x as usize, self.0.y as usize) - } -} - -impl Deref for Point { - type Target = Point2; - - fn deref(&self) -> &Point2 { - &self.0 - } -} - -impl DerefMut for Point { - fn deref_mut(&mut self) -> &mut Point2 { - &mut self.0 - } -} - -#[derive(Component, Debug, Copy, Clone)] -#[storage(VecStorage)] -pub struct BoundingBox(Aabb2); - -impl BoundingBox { - pub fn new(p1: Point, p2: Point) -> Self { - BoundingBox(Aabb2::new(*p1, *p2)) - } - - pub fn to_i32(self) -> (i32, i32, i32, i32) { - ( - self.min.x as i32, - self.min.y as i32, - (self.max.x - self.min.x) as i32, - (self.max.y - self.min.y) as i32, - ) - } - - pub fn width(self) -> f64 { - self.max.x - self.min.x - } - - pub fn height(self) -> f64 { - self.max.y - self.min.y - } - - pub fn to_half_width(self) -> BoundingBox { - let quart_width = self.width() / 4.0; - - let mut copy = self; - copy.min.x += quart_width; - copy.max.x -= quart_width; - - copy - } -} - -impl Deref for BoundingBox { - type Target = Aabb2; - - fn deref(&self) -> &Aabb2 { - &self.0 - } -} - -impl DerefMut for BoundingBox { - fn deref_mut(&mut self) -> &mut Aabb2 { - &mut self.0 - } -} - -impl Add> for BoundingBox { - type Output = Self; - - fn add(self, pos: Point2) -> Self { - BoundingBox::new( - Point(self.min + pos.to_vec()), - Point(self.max + pos.to_vec()), - ) - } -} - -impl Add for BoundingBox { - type Output = Self; - - fn add(self, pos: Point) -> Self { - BoundingBox::new( - Point(self.min + pos.to_vec()), - Point(self.max + pos.to_vec()), - ) - } -} diff --git a/src/gui.rs b/src/gui.rs deleted file mode 100644 index 8d31b90..0000000 --- a/src/gui.rs +++ /dev/null @@ -1,137 +0,0 @@ -use blit::*; -use direct_gui::controls::*; -use direct_gui::*; -use rust_embed::RustEmbed; -use specs::*; -use specs_derive::Component; - -use super::*; - -#[derive(RustEmbed)] -#[folder = "$OUT_DIR/gui/"] -struct GuiFolder; - -#[derive(Component, Debug)] -pub struct FloatingText { - pub text: String, - pub pos: Point, - pub time_alive: f64, -} - -pub struct FloatingTextSystem; -impl<'a> System<'a> for FloatingTextSystem { - type SystemData = ( - Entities<'a>, - Read<'a, DeltaTime>, - WriteStorage<'a, FloatingText>, - ); - - fn run(&mut self, (entities, dt, mut text): Self::SystemData) { - let dt = dt.to_seconds(); - - for (entity, text) in (&*entities, &mut text).join() { - // Kill the text if it's time alive is up - text.time_alive -= dt; - if text.time_alive <= 0.0 { - let _ = entities.delete(entity); - continue; - } - - // Float the text up - text.pos.0.y -= dt * 20.0; - } - } -} - -#[derive(Debug, Copy, Clone, Eq, PartialEq)] -pub enum GuiEvent { - None, - BuyArcherButton, - BuySoldierButton, -} - -pub struct IngameGui { - gui: Gui, - cs: ControlState, - size: (i32, i32), - bg_pos: (i32, i32), - - menu_bg: BlitBuffer, - archer_button: ControlRef, - soldier_button: ControlRef, -} - -impl IngameGui { - pub fn new(size: (i32, i32)) -> Self { - // Setup the GUI system - let mut gui = Gui::new(size); - - let menu_bg = BlitBuffer::from_memory(&GuiFolder::get("iconbar.blit").unwrap()).unwrap(); - - let bg_x = (size.0 - menu_bg.size().0) / 2; - let bg_y = size.1 - menu_bg.size().1; - - let archer_button_img = gui - .load_sprite_from_memory(&GuiFolder::get("archer-button.blit").unwrap()) - .unwrap(); - let archer_button = - gui.register(Button::new_with_sprite(archer_button_img).with_pos(bg_x + 8, bg_y + 12)); - - let soldier_button_img = gui - .load_sprite_from_memory(&GuiFolder::get("soldier-button.blit").unwrap()) - .unwrap(); - let soldier_button = gui - .register(Button::new_with_sprite(soldier_button_img).with_pos(bg_x + 40, bg_y + 12)); - - IngameGui { - gui, - size, - menu_bg, - archer_button, - soldier_button, - - cs: ControlState::default(), - bg_pos: (bg_x, bg_y), - } - } - - pub fn handle_mouse(&mut self, pos: (i32, i32), left_is_down: bool) { - self.cs.mouse_pos = pos; - self.cs.mouse_down = left_is_down; - } - - pub fn update(&mut self) -> GuiEvent { - let mut result = GuiEvent::None; - - // Set the state to the buttons pressed - { - // If the mouse is not down anymore but the button state is still pressed means that - // the mouse was just released - let archer_button: &Button = self.gui.get(self.archer_button).unwrap(); - if !self.cs.mouse_down && archer_button.pressed() { - result = GuiEvent::BuyArcherButton; - } - - let soldier_button: &Button = self.gui.get(self.soldier_button).unwrap(); - if !self.cs.mouse_down && soldier_button.pressed() { - result = GuiEvent::BuySoldierButton; - } - } - - self.gui.update(&self.cs); - - result - } - - pub fn draw_label(&mut self, buffer: &mut Vec, text: &str, pos: (i32, i32)) { - let default_font = self.gui.default_font(); - self.gui - .draw_label(buffer, default_font, &text.to_string(), pos); - } - - pub fn render(&mut self, buffer: &mut Vec) { - self.menu_bg.blit(buffer, self.size.0 as usize, self.bg_pos); - - self.gui.draw_to_buffer(buffer); - } -} diff --git a/src/level.rs b/src/level.rs deleted file mode 100644 index e13700f..0000000 --- a/src/level.rs +++ /dev/null @@ -1,235 +0,0 @@ -use blit::Animation; -use cgmath::Point2; -use specs::*; - -use crate::*; - -const WOOD_COLOR: u32 = 0x66_39_31; - -pub fn buy_archer(world: &mut World) { - let archer_sprite = { - let images = &*world.read_resource::(); - - *images.0.get("ally-archer1").unwrap() - }; - - let health = 20.0; - - world - .create_entity() - .with(Ally) - .with(Anim::new(archer_sprite, Animation::start(0, 2, true))) - .with(WorldPosition(Point::new(1.0, 340.0))) - .with(Walk::new( - BoundingBox::new(Point::new(1.0, 5.0), Point::new(4.0, 10.0)), - 20.0, - )) - .with(BoundingBox::new( - Point::new(0.0, 0.0), - Point::new(5.0, 10.0), - )) - .with(Destination(1280.0)) - .with(Health(20.0)) - .with(HealthBar { - health, - max_health: health, - width: 5, - pos: Point2::new(0, 0), - offset: (1, -3), - }) - .with(Melee::new(5.0, 1.0)) - .with(Turret { - delay: 3.0, - min_distance: 20.0, - max_strength: 150.0, - flight_time: 2.0, - strength_variation: 0.1, - ..Turret::default() - }) - .with(TurretOffset((2.0, 2.0))) - .with(Point::new(0.0, 0.0)) - .with(Arrow(3.0)) - .with(Line::new(WOOD_COLOR)) - .with(Damage(5.0)) - .with(ProjectileBoundingBox(BoundingBox::new( - Point::new(0.0, 0.0), - Point::new(1.0, 1.0), - ))) - .with(IgnoreCollision::Ally) - .with(UnitState::Walk) - .build(); -} - -pub fn buy_soldier(world: &mut World) { - let soldier_sprite = { - let images = &*world.read_resource::(); - - *images.0.get("ally-melee1").unwrap() - }; - - let health = 50.0; - - world - .create_entity() - .with(Ally) - .with(Sprite::new(soldier_sprite)) - .with(WorldPosition(Point::new(1.0, 340.0))) - .with(Walk::new( - BoundingBox::new(Point::new(1.0, 5.0), Point::new(4.0, 10.0)), - 15.0, - )) - .with(BoundingBox::new( - Point::new(0.0, 0.0), - Point::new(5.0, 10.0), - )) - .with(Destination(1280.0)) - .with(Health(health)) - .with(HealthBar { - health, - max_health: health, - width: 10, - pos: Point2::new(0, 0), - offset: (-2, -3), - }) - .with(Melee::new(10.0, 1.0)) - .with(UnitState::Walk) - .build(); -} - -pub fn place_turrets(world: &mut World, level: u8) { - let (projectile1, bighole1, enemy_soldier1, enemy_archer1) = { - let images = &*world.read_resource::(); - - ( - *images.0.get("projectile1").unwrap(), - *images.0.get("bighole1").unwrap(), - *images.0.get("enemy-melee1").unwrap(), - *images.0.get("enemy-archer1").unwrap(), - ) - }; - - if level == 1 { - world - .create_entity() - .with(Enemy) - .with(Turret { - delay: 3.0, - min_distance: 50.0, - max_strength: 310.0, - flight_time: 5.0, - strength_variation: 0.05, - ..Turret::default() - }) - .with(Point::new(1270.0, 295.0)) - .with(ProjectileSprite(Sprite::new(projectile1))) - .with(MaskId { - id: bighole1, - size: (5, 5), - }) - .with(ProjectileBoundingBox(BoundingBox::new( - Point::new(0.0, 0.0), - Point::new(5.0, 5.0), - ))) - .with(Damage(30.0)) - .build(); - - world - .create_entity() - .with(Enemy) - .with(Turret { - delay: 1.0, - min_distance: 50.0, - max_strength: 290.0, - flight_time: 4.0, - strength_variation: 0.05, - ..Turret::default() - }) - .with(Point::new(1255.0, 315.0)) - .with(Arrow(7.0)) - .with(Line::new(WOOD_COLOR)) - .with(ProjectileBoundingBox(BoundingBox::new( - Point::new(0.0, 0.0), - Point::new(1.0, 1.0), - ))) - .with(Damage(10.0)) - .build(); - - for i in 0..5 { - let health = 50.0; - - world - .create_entity() - .with(Enemy) - .with(Sprite::new(enemy_soldier1)) - .with(WorldPosition(Point::new(1130.0 - 20.0 * i as f64, 320.0))) - .with(Walk::new( - BoundingBox::new(Point::new(2.0, 5.0), Point::new(5.0, 10.0)), - 15.0, - )) - .with(BoundingBox::new( - Point::new(1.0, 0.0), - Point::new(6.0, 10.0), - )) - .with(Destination(10.0)) - .with(Health(health)) - .with(HealthBar { - health, - max_health: health, - width: 10, - pos: Point2::new(0, 0), - offset: (-2, -3), - }) - .with(Melee::new(10.0, 1.0)) - .with(UnitState::Walk) - .build(); - } - - for i in 0..20 { - let health = 20.0; - - world - .create_entity() - .with(Enemy) - .with(Sprite::new(enemy_archer1)) - .with(WorldPosition(Point::new(1140.0 - 20.0 * i as f64, 320.0))) - .with(Walk::new( - BoundingBox::new(Point::new(1.0, 5.0), Point::new(4.0, 10.0)), - 20.0, - )) - .with(BoundingBox::new( - Point::new(1.0, 0.0), - Point::new(5.0, 10.0), - )) - .with(Destination(10.0)) - .with(Health(health)) - .with(HealthBar { - health, - max_health: health, - width: 5, - pos: Point2::new(0, 0), - offset: (1, -3), - }) - .with(Melee::new(5.0, 1.0)) - .with(Turret { - delay: 3.0, - min_distance: 20.0, - max_strength: 150.0, - flight_time: 2.0, - strength_variation: 0.1, - ..Turret::default() - }) - .with(TurretOffset((2.0, 2.0))) - .with(Point::new(0.0, 0.0)) - .with(Arrow(3.0)) - .with(Line::new(WOOD_COLOR)) - .with(Damage(5.0)) - .with(ProjectileBoundingBox(BoundingBox::new( - Point::new(0.0, 0.0), - Point::new(1.0, 1.0), - ))) - .with(IgnoreCollision::Enemy) - .with(UnitState::Walk) - .build(); - } - } -} diff --git a/src/main.rs b/src/main.rs index fc2a689..d472f52 100644 --- a/src/main.rs +++ b/src/main.rs @@ -1,310 +1,176 @@ -mod ai; -mod audio; -mod draw; -mod geom; -mod gui; -mod level; -mod physics; +mod color; mod projectile; +mod settings; mod terrain; -mod turret; mod unit; - -use minifb::*; -use rust_embed::RustEmbed; -use specs::{DispatcherBuilder, Join, World, WorldExt}; -use std::{ - collections::HashMap, - thread, - time::{Duration, SystemTime}, -}; - -use ai::*; -use audio::Audio; -use draw::*; -use geom::*; -use gui::*; -use level::*; -use physics::*; -use projectile::*; -use terrain::*; -use turret::*; -use unit::*; - -const WIDTH: usize = 1280; -const HEIGHT: usize = 540; - -const GRAVITY: f64 = 98.1; - -#[derive(RustEmbed)] -#[folder = "$OUT_DIR/sprites/"] -struct SpriteFolder; - -impl SpriteFolder { - fn load_sprite(render: &mut Render, resources: &mut HashMap, name: &str) { - let mut file = name.to_owned(); - file.push_str(".blit"); - - let buf = Self::get(&*file).unwrap(); - - resources.insert(name.to_string(), render.add_buf_from_memory(name, &buf)); - } - - fn load_anim(render: &mut Render, resources: &mut HashMap, name: &str) { - let mut file = name.to_owned(); - file.push_str(".anim"); - - let buf = Self::get(&*file).unwrap(); - - resources.insert( - name.to_string(), - render.add_anim_buf_from_memory(name, &buf), - ); - } +mod utils; + +use chuot::{Config, Context, Game, KeyCode}; +use color::Color; +use glamour::Vector2; +use projectile::Projectile; +use settings::Settings; +use terrain::Terrain; +use unit::{Unit, UnitType}; +use utils::timer::Timer; + +const WIDTH: f32 = 640.0; +const HEIGHT: f32 = 480.0; + +/// Game state. +pub enum GameState { + /// Load all state required for switching to [`GameState::Play`] while already opening a window. + Load, + /// Play the game. + Play { + /// First level ground. + terrain: Terrain, + /// Timer for when a unit should spawn. + unit_spawner: Timer, + /// Timer for when an enemy unit should spawn. + enemy_unit_spawner: Timer, + /// Units on the map. + units: Vec, + /// Projectiles flying around. + projectiles: Vec, + /// Camera position. + camera_x: f32, + }, } -#[derive(RustEmbed)] -#[folder = "$OUT_DIR/masks/"] -struct MaskFolder; - -impl MaskFolder { - fn load_sprite(render: &mut Render, resources: &mut HashMap, name: &str) { - let mut file = name.to_owned(); - file.push_str(".blit"); - - let buf = Self::get(&*file).unwrap(); - - resources.insert(name.to_string(), render.add_buf_from_memory(name, &buf)); - } -} - -fn main() { - let mut buffer: Vec = vec![0; (WIDTH * HEIGHT) as usize]; - - let mut render = Render::new((WIDTH, HEIGHT)); - - let mut resources = HashMap::new(); - - SpriteFolder::load_anim(&mut render, &mut resources, "ally-archer1"); - SpriteFolder::load_sprite(&mut render, &mut resources, "ally-melee1"); - SpriteFolder::load_sprite(&mut render, &mut resources, "enemy-melee1"); - SpriteFolder::load_sprite(&mut render, &mut resources, "enemy-archer1"); - SpriteFolder::load_sprite(&mut render, &mut resources, "projectile1"); - - MaskFolder::load_sprite(&mut render, &mut resources, "bighole1"); - - // Setup game related things - let mut world = World::new(); - - // draw.rs - world.register::(); - world.register::(); - world.register::(); - world.register::(); - world.register::(); - - // terrain.rs - world.register::(); - world.register::(); - - // physics.rs - world.register::(); - world.register::(); - world.register::(); - world.register::(); - - // ai.rs - world.register::(); - world.register::(); - world.register::(); - world.register::(); - - // unit.rs - world.register::(); - world.register::(); - world.register::(); - world.register::(); - - // turret.rs - world.register::(); - world.register::(); - - // projectile.rs - world.register::(); - world.register::(); - world.register::(); - world.register::(); - world.register::(); - world.register::(); - - // gui.rs - world.register::(); - - // Resources to `Fetch` - world.insert(Terrain::new((WIDTH, HEIGHT))); - world.insert(Gravity(GRAVITY)); - world.insert(DeltaTime::new(1.0 / 60.0)); - world.insert(Images(resources)); - world.insert(Audio::new()); - - render.draw_background_from_memory(&SpriteFolder::get("background.blit").unwrap()); - render.draw_terrain_from_memory( - &mut *world.write_resource::(), - &SpriteFolder::get("level.blit").unwrap(), - ); - - place_turrets(&mut world, 1); - - let mut dispatcher = DispatcherBuilder::new() - .with(ProjectileSystem, "projectile", &[]) - .with(ArrowSystem, "arrow", &["projectile"]) - .with( - ProjectileCollisionSystem, - "projectile_collision", - &["projectile"], - ) - .with( - ProjectileRemovalFromMaskSystem, - "projectile_removal_from_mask", - &["projectile"], - ) - .with(TerrainCollapseSystem, "terrain_collapse", &["projectile"]) - .with(WalkSystem, "walk", &[]) - .with(UnitFallSystem, "unit_fall", &["walk"]) - .with(UnitResumeWalkingSystem, "unit_resume_walking", &["walk"]) - .with(UnitCollideSystem, "unit_collide", &["walk"]) - .with(MeleeSystem, "melee", &["walk"]) - .with(HealthBarSystem, "health_bar", &["walk"]) - .with(TurretUnitSystem, "turret_unit", &["walk"]) - .with(TurretSystem, "turret", &["turret_unit"]) - .with(SpriteSystem, "sprite", &["projectile", "walk"]) - .with(AnimSystem, "anim", &["projectile", "walk"]) - .with(ParticleSystem, "particle", &[]) - .with(FloatingTextSystem, "floating_text", &[]) - .build(); - - // Setup minifb window related things - let title = format!( - "Castle Game {} - Press ESC to exit.", - env!("CARGO_PKG_VERSION") - ); - let options = WindowOptions { - borderless: false, - title: true, - scale: Scale::X2, - scale_mode: ScaleMode::AspectRatioStretch, - ..Default::default() - }; - let mut window = Window::new(&title, WIDTH, HEIGHT, options).expect("Unable to open window"); - - // Setup the GUI system - let mut gui = IngameGui::new((WIDTH as i32, HEIGHT as i32)); - - { - // Start the audio - let mut audio = world.write_resource::