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| 1 | +package hdlbits.circuits |
| 2 | + |
| 3 | +import chisel3._ |
| 4 | +import chisel3.util._ |
| 5 | + |
| 6 | +// _root_ disambiguates from package chisel3.util.circt if user imports chisel3.util._ |
| 7 | +import _root_.circt.stage.ChiselStage |
| 8 | + |
| 9 | +// Generate Verilog sources and save it in file Lemmings3.sv |
| 10 | +object Lemmings3 extends App { |
| 11 | + ChiselStage.emitSystemVerilogFile( |
| 12 | + new Lemmings3, |
| 13 | + firtoolOpts = Array( |
| 14 | + "-disable-all-randomization", |
| 15 | + "-strip-debug-info" |
| 16 | + ), |
| 17 | + args = Array("--target-dir", "gen/hdlbits/circuits") |
| 18 | + ) |
| 19 | +} |
| 20 | + |
| 21 | +// https://hdlbits.01xz.net/wiki/Lemmings3 |
| 22 | +class Lemmings3 extends RawModule { |
| 23 | + val clk = IO(Input(Clock())) |
| 24 | + val areset = IO( |
| 25 | + Input(AsyncReset()) |
| 26 | + ) // Freshly brainwashed Lemmings walk left. |
| 27 | + val bump_left = IO(Input(Bool())) |
| 28 | + val bump_right = IO(Input(Bool())) |
| 29 | + val ground = IO(Input(Bool())) |
| 30 | + val dig = IO(Input(Bool())) |
| 31 | + val walk_left = IO(Output(Bool())) |
| 32 | + val walk_right = IO(Output(Bool())) |
| 33 | + val aaah = IO(Output(Bool())) |
| 34 | + val digging = IO(Output(Bool())) |
| 35 | + |
| 36 | + // Define states |
| 37 | + val walkingLeft :: walkingRight :: fallingLeft :: fallingRight :: diggingLeft :: diggingRight :: Nil = |
| 38 | + Enum(6) |
| 39 | + |
| 40 | + // State register with clock and reset |
| 41 | + val state = |
| 42 | + withClockAndReset(clk, areset) { RegInit(walkingLeft) } |
| 43 | + |
| 44 | + // State transition logic |
| 45 | + switch(state) { |
| 46 | + is(walkingLeft) { |
| 47 | + when(!ground) { |
| 48 | + state := fallingLeft |
| 49 | + }.elsewhen(dig) { |
| 50 | + state := diggingLeft |
| 51 | + }.elsewhen(bump_left) { |
| 52 | + state := walkingRight |
| 53 | + } |
| 54 | + } |
| 55 | + is(walkingRight) { |
| 56 | + when(!ground) { |
| 57 | + state := fallingRight |
| 58 | + }.elsewhen(dig) { |
| 59 | + state := diggingRight |
| 60 | + }.elsewhen(bump_right) { |
| 61 | + state := walkingLeft |
| 62 | + } |
| 63 | + } |
| 64 | + is(fallingLeft) { |
| 65 | + when(ground) { |
| 66 | + state := walkingLeft |
| 67 | + } |
| 68 | + } |
| 69 | + is(fallingRight) { |
| 70 | + when(ground) { |
| 71 | + state := walkingRight |
| 72 | + } |
| 73 | + } |
| 74 | + is(diggingLeft) { |
| 75 | + when(!ground) { |
| 76 | + state := fallingLeft |
| 77 | + } |
| 78 | + } |
| 79 | + is(diggingRight) { |
| 80 | + when(!ground) { |
| 81 | + state := fallingRight |
| 82 | + } |
| 83 | + } |
| 84 | + } |
| 85 | + |
| 86 | + // Output logic |
| 87 | + walk_left := state === walkingLeft |
| 88 | + walk_right := state === walkingRight |
| 89 | + aaah := state === fallingLeft || state === fallingRight |
| 90 | + digging := state === diggingLeft || state === diggingRight |
| 91 | +} |
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