There's a missing step in the guide to override `GameplayEffectContext` in section [4.5.10 GameplayEffectContext](https://github.com/tranek/GASDocumentation?tab=readme-ov-file#4510-gameplay-effect-context). The `AbilitySystemGlobalsClassName` in the Game.ini needs to specify the class name of the `AbilitySystemGlobal` to be used by the game.