Boids AI swarm demo for Unity.
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Updated
Apr 19, 2024 - ShaderLab
Boids AI swarm demo for Unity.
Smoke and Flame simulation representing a candle (WebGL). Demo: https://lucaangioloni.github.io/SmokeGL/
Create particle systems in XNA quickly and easily with Dynamic Particle System Framework for XNA.
3D Game Engine built from the ground up using C++ and OpenGL
Numerically computing the dynamics of mechanical systems.
Mostly realtime graphics engine
Exploration of cellular automata in 1d, 2d and 3d 🐦 🐦 🐦 oh no BIRDS
Particle System Demo developed as the final project of theory of computation course at Shahid Beheshti University on spring 2022
Exercise 3 of topic 2 of the simulation subject within the Multimedia Engineering degree (ETSE - University of Valencia).
Exercise 2 of topic 2 of the simulation subject within the Multimedia Engineering degree (ETSE - University of Valencia).
Exercise 4 of topic 2 of the simulation subject within the Multimedia Engineering degree (ETSE - University of Valencia).
(FB_CBC) http://gdev.tv/cbcgithub
Exercise 1 of topic 2 of the simulation subject within the Multimedia Engineering degree (ETSE - University of Valencia).
Exercise 5 of topic 2 of the simulation subject within the Multimedia Engineering degree (ETSE - University of Valencia).
The project involves various techniques for visualizing datasets.
A (now-deprecated) Python-based simulation framework for self-organizing particle systems using the Amoebot model, under development for NSF-funded research project at Georgia Tech.
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