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Client command reference

tmp64 edited this page Feb 22, 2021 · 10 revisions

General

Command Values Comment
m_input -1/0/1/2 Mouse input method:
-1 - autodetect
0 - engine
1 - DirectInput (Windows-only)
2 - SDL2 Raw Input (SteamPipe-only)
r_dynamic_ent_light 0/1 Enables/disables dynamic lighting (flashlight, explosions, RPG rockets). Helps on slow integrated graphics cards.
customtimer <interval in seconds> [timer number 1|2] This command will start countdown of custom timer from specified second to zero and will emit sound "bell" when timer will reach 0.
There are two undependent custom timers. If timer number isn't specified it is assumed 1.
cl_messages_dump - Dumps currently registered user messages with their ids and lengths. Mostly needed for developers.
update_check - Checks for new DLL updates.
update_changelog - If an update was found, shows the changelog.
cl_check_for_updates 0/1 Check for updates automatically on game launch.
cl_enable_html_motd 0/1 Enables/disables support for HTML MOTDs
cl_hidecorpses 0/1 Disables all player corpses.
cl_killsound 0/1 Play a bell sound on kill
default_fov degrees (90) Default horizontal field of view. Doesn't scale with monitor width, it's recommended to set it to 105-115 for wide screens (16:9, 16:10).
about - Prints information about client library.

Movement

Command Values Comment
+ljump - Issue long jump action to the server, that is +duck and +jump combination
Needs to be bound to a key.
+bhop - Issue +jump action when the floor is touched, it is issued at exact frame so you will not loose any speed if compared to other ways of doing bunny hop.
Needs to be bound to a key.
cl_bhopcap 0/1/2 Enables/disable bhop speed limit. Value 2 detects it automatically to match the server.
cl_jumptype 0/1 Enables/disables decent jump. If 1, jump command will always be sent on exact frame the ground was hit, helps with manual bhopping.

Model enforcement

Command Values Comment
forcemodel <slot number or player name> [model name] Slot number (can be seen in status command output in first column, range is from 1 to 32.
Model name, if specified, will be used for model replacement on given player. If empty, will reset model replacement.
forcecolors <slot number or player name> [top and bottom colors] Slot number (can be seen in status command output in first column, range is from 1 to 32.
Top and bottom colors, for example "90 30" (could be used without quotes too). If specified, will be used for colors replacement on given player. If empty, will reset colors replacement.
cl_forceemenymodels "model1;
model2..."
List of models for replacing enemy models.
If you don't like various custom player models that servers likes to upload you can use cl_forceemenymodels "zombie;scientist;robo;recon;hgrunt;helmet;gordon;gman;gina;barney" to force using of default model.
cl_forceemenycolors "color1 color2"
E.g. "90 30"
Top and bottom colors for enemy colors replacing.
cl_forceteammatesmodel "model1;
model2..."
List of models for replacing teammates models.
cl_forceteammatescolors "color1 color2" Top and bottom colors for teammates colors replacing.

HUD

Command Values Comment
hud_centerid 0/1 Show other players' names in the middle of the screen
hud_color "255 160 0" "R G B" Color of hud elements in RGB format. Used for all elements, but health, armor and ammo.
hud_color1 "0 255 0"
hud_color2 "255 160 0"
hud_color3 "255 96 0"
"R G B" Colors of health and armor in RGB format.
hud_color1 used for value >= 90, hud_color2 for 50 <= value < 90 and hud_color3 for 25 < value < 50.
Also hud_color3 is used for armor value <= 25. Health for values <= 25 draws in red (can't be changed via cvars).
hud_colortext 0/1/2 Configure color codes processing in hud, chat, death list, spectator panel, scoreboard, status bar.
0 turn off color codes processing.
1 (default) colorize text acording to color codes in chat, death list, status bar and remove color codes in hud, spectator panel, scoreboard.
2 remove color codes, but do not colorize text.
hud_deathnotice_time seconds (6) How long should death notice (kill feed line) stay up for
hud_dim 0/1 Enable (default)/disable dimming of health, armor, ammo and other elements when they are inactive (not changed recently).
hud_draw 0.0 - 1.0 Opacity of the HUD, 0 disables it
hud_drawhistory_time seconds (5) How long should ammo history stay up for in seconds
hud_nextmap 0/1/2 Enable/disable nextmap show in the hud on the map end.
0 turn off nextmap show in hud.
1 show nextmap for about 30 seconds starting from 60 till the end.
2 show nextmap last 60 seconds of the map.
hud_saytext 0/1 Enable/disable the chat.
hud_scores 0/number of lines Maximum number of lines for on-screen HUD scoreboard, 0 to disable
hud_scores_pos X Y (30 50) Position of on-screen scoreboard
hud_speedometer 0/1 Enables/disables speedometer on the bottom of the screen
hud_takesshots 0/1 Whether or not to automatically take screenshots at the end of a round
hud_timer 0/1/2/3 Enable/disable show of timer in hud.
Timer has three modes:
0 will turn timer off,
1 will show time left on current map,
2 will show time passed on current map,
3 will show your PC local time.
Timer will get map time limit directly from server rules, so it will work on most servers.
It will not work on some servers where paranoid admins removed server rules.
Also it will not display left time if there is no time limit on server.
hud_weapon 0/1 Enable/disable displaying sprite of currently selected weapon. Default off.

Chat

Command Values Comment
hud_saytext_sound 0/1 Play a sound on new chat message
hud_saytext_time seconds (12) How long for new messages should stay on the screen
cl_mute_all_comms 0/1 If 1, then all communications from a player will be blocked when that player is muted, including chat messages.

Scoreboard

Command Values Comment
hud_scoreboard_mousebtn 0/1/2 Selects mouse button that shows the cursor.
0: none
1: MOUSE1 (default)
2: MOUSE2
hud_scoreboard_showavatars 0/1 Shows/hides avatars in the scoreboard.
hud_scoreboard_showsteamid 0/1 Shows/hides SteamIDs in the scoreboard.
hud_scoreboard_showeff 0/1 Shows/hides efficiency in the scoreboard.
hud_scoreboard_effpercent 0/1 Sets whether or not efficiency will be displayed in percents
hud_scoreboard_efftype 0/1 Selects efficiency calculation formula.
0: Kills / Deaths
1: Kills / (Deaths + 1)
hud_scoreboard_showloss 0/1 Shows/hides loss value in the scoreboard.
hud_scoreboard_size 0/1/2 Changes how tall should scoreboard rows be.
0: automatic based on whether or not all players can fit on the screen. (default).
1: always large.
2: always compact.
hud_scoreboard_spacing_normal 0/pixels Height of rows for normal (large) mode.
hud_scoreboard_spacing_compact 0/pixels Height of rows for compact mode.

Custom crosshair

Command Values Comment
cl_cross_enable 0/1 Use custom crosshair insted of default sprite one.
cl_cross_red 0-255 Red component of crosshair color.
cl_cross_green 0-255 Green component of crosshair color.
cl_cross_blue 0-255 Blue component of crosshair color.
cl_cross_gap pixels Gap between lines.
cl_cross_size pixels Length of the lines.
cl_cross_thickness pixels Width of the lines.
cl_cross_outline_thickness pixels Thickness of the outline.
cl_cross_dot 0/1 Whether or not show a dot in the middle.
cl_cross_t 0/1 If 1, changes crosshair from + to T.

Game results

Command Values Comment
results_demo_autorecord 0/1 Enable/disable automatic recording of the demo after joining a server. Demo recording is automatically restarted after a map change. Default off.
results_demo_keepdays number (14) Days to keep automatically recorded demos. They are listed in tempdemolist.txt file in the mod folder (valve or valve_language) and purged on game start. You can manually remove demos from the tempdemolist.txt file to prevent automatic deletion. Default: 14
results_log_chat 0/1 Enable/disable chat logging into a file. Default off.
results_log_other 0/1 Enable/disable other messages (like kill messages and others in the console) logging into a file. Default off.
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