Screw Treads #20
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A little way out to be honest. Couple weeks? I have been working recently on the 2D subsystem - both extending cavalier_contours to have a set of multi-polygon boolean functions, and porting csgrs to geo which I don't like quite as much as cavalier_contours, but has a much larger community and more functions, including multi-polygon booleans already. The geo port is almost in usable shape - most of the heavy lifting is done, just a few bugs to squash and the last bits of cavalier_contours to rip out. I think I will move the current cavalier_contours 2D subsystem fork to it's own branch when I promote the geo branch as part of 0.16.0 for which I want to have working 2D booleans. The good news is that the 2D subsystem is nearly sorted either way, and as soon as it is, I will release 0.16.0, and then I can get back to building new features instead of fixing the ones I've just broken for myself. |
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I see screw threads are on your todo list, how far out are they? I have a desire to test making treads on my new resign 3D printer, so this isn't necessary as I can create them using other tools, so just wondering.
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