Unexpected results for a cube with holes in its faces #13
Replies: 4 comments 5 replies
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Thanks for reporting this! I'm not yet sure what's going on, but I am able to reproduce it all the way back to 0.2.0. Still some bugs to shake out of csgrs, it's only really been under active development for a little over a month. I'll see what I can do about tracking the cause of this issue down. Might take a couple days. |
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Well, I'm not quite sure what it means yet, but these are the same two shapes differenced from one another. Only difference is the translation. I know the answer is in this image, I'm just not quite sure what it is yet. |
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The plot thickens. Positive and Negative look like, well, positive and negative versions of each other. Clearly something funky going on. |
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This should be fixed in 0.15.2. Issue was that I needed to recalculate plane normal / w on each transformation to keep the BSP logic happy. Thanks for reporting the issue, that was a good bug to get worked out. |
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I've tried to recreate the cube with holes in the faces similar to what's shown in the csgrs/README.md. But I've obviously done something wrong, below is the code, here is a repo:
Here is what f3d is displaying:
Please let me know what I've done wrong.
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