|
5 | 5 | using UnityEditor;
|
6 | 6 | using UnityEngine;
|
7 | 7 |
|
8 |
| -public class ContractGeneratorEditor : EditorWindow |
| 8 | +namespace MetaMask |
9 | 9 | {
|
10 |
| - private static ContractGeneratorEditor instance; |
11 |
| - |
12 |
| - private Vector2 AbiScrollPos; |
13 |
| - private string AbiJson = "[\n\t{ }\n]"; |
14 |
| - private string rootNamespace = "Contracts"; |
15 |
| - |
16 |
| - [MenuItem("Tools/MetaMask/Contract ABI Converter")] |
17 |
| - public static void Initialize() |
18 |
| - { |
19 |
| - instance = GetWindow<ContractGeneratorEditor>(); |
20 |
| - instance.titleContent = new GUIContent("Contract ABI -> Code Generator"); |
21 |
| - instance.minSize = new Vector2(440, 292); |
22 |
| - instance.Show(); |
23 |
| - } |
24 |
| - |
25 |
| - private void OnEnable() |
| 10 | + public class ContractGeneratorEditor : EditorWindow |
26 | 11 | {
|
27 |
| - EditorApplication.update += EditorUpdate; |
28 |
| - } |
| 12 | + private static ContractGeneratorEditor instance; |
29 | 13 |
|
30 |
| - private void OnDisable() |
31 |
| - { |
32 |
| - EditorApplication.update -= EditorUpdate; |
33 |
| - } |
| 14 | + private Vector2 AbiScrollPos; |
| 15 | + private string AbiJson = "[\n\t{ }\n]"; |
| 16 | + private string rootNamespace = "Contracts"; |
34 | 17 |
|
35 |
| - private void EditorUpdate() |
36 |
| - { |
37 |
| - |
38 |
| - } |
39 |
| - |
40 |
| - private void OnGUI() |
41 |
| - { |
42 |
| - if (instance == null) |
| 18 | + [MenuItem("Tools/MetaMask/Contract ABI Converter")] |
| 19 | + public static void Initialize() |
43 | 20 | {
|
44 |
| - Initialize(); |
| 21 | + instance = GetWindow<ContractGeneratorEditor>(); |
| 22 | + instance.titleContent = new GUIContent("Contract ABI -> Code Generator"); |
| 23 | + instance.minSize = new Vector2(440, 292); |
| 24 | + instance.Show(); |
45 | 25 | }
|
46 | 26 |
|
47 |
| - EditorGUILayout.LabelField("Contract ABI Json", EditorStyles.boldLabel); |
48 |
| - EditorGUILayout.HelpBox("Copy and paste your Contract ABI JSON to the text box below, then click Convert. You may optionally set options to customize the generated C# code.", MessageType.Info); |
49 |
| - |
50 |
| - AbiScrollPos = EditorGUILayout.BeginScrollView(AbiScrollPos); |
51 |
| - AbiJson = EditorGUILayout.TextArea(AbiJson, GUILayout.ExpandHeight(true)); |
52 |
| - EditorGUILayout.EndScrollView(); |
53 |
| - |
54 |
| - GUILayout.Space(15f); |
55 |
| - |
56 |
| - EditorGUILayout.LabelField("Contract Code Settings", EditorStyles.boldLabel); |
| 27 | + private void OnEnable() |
| 28 | + { |
| 29 | + EditorApplication.update += EditorUpdate; |
| 30 | + } |
57 | 31 |
|
58 |
| - rootNamespace = EditorGUILayout.TextField("Root Namespace", rootNamespace); |
| 32 | + private void OnDisable() |
| 33 | + { |
| 34 | + EditorApplication.update -= EditorUpdate; |
| 35 | + } |
59 | 36 |
|
60 |
| - GUILayout.Space(15f); |
| 37 | + private void EditorUpdate() { } |
61 | 38 |
|
62 |
| - |
63 |
| - if (GUILayout.Button("Convert")) |
| 39 | + private void OnGUI() |
64 | 40 | {
|
65 |
| - string contractName; |
66 |
| - string bytecode = null; |
67 |
| - ContractABI abi; |
68 |
| - try |
69 |
| - { |
70 |
| - var contractArtifact = JsonConvert.DeserializeObject<ContractArtifact>(AbiJson); |
71 |
| - contractName = contractArtifact.ContractName; |
72 |
| - bytecode = contractArtifact.Bytecode; |
73 |
| - abi = contractArtifact.ABI; |
74 |
| - } |
75 |
| - catch (JsonSerializationException) |
| 41 | + if (instance == null) |
76 | 42 | {
|
77 |
| - // Try just ContractABI |
78 |
| - abi = JsonConvert.DeserializeObject<ContractABI>(AbiJson); |
79 |
| - contractName = rootNamespace.Split(".")[0]; |
| 43 | + Initialize(); |
80 | 44 | }
|
81 |
| - |
82 |
| - // Choose save directory |
83 |
| - string path = EditorUtility.SaveFolderPanel("Choose folder to save scripts", "Assets", contractName); |
84 | 45 |
|
85 |
| - ContractInterfaceGenerator generator = new ContractInterfaceGenerator(rootNamespace, contractName, bytecode, abi); |
86 |
| - var items = generator.GenerateAll(); |
| 46 | + EditorGUILayout.LabelField("Contract ABI Json", EditorStyles.boldLabel); |
| 47 | + EditorGUILayout.HelpBox( |
| 48 | + "Copy and paste your Contract ABI JSON to the text box below, then click Convert. You may optionally set options to customize the generated C# code.", |
| 49 | + MessageType.Info |
| 50 | + ); |
| 51 | + |
| 52 | + AbiScrollPos = EditorGUILayout.BeginScrollView(AbiScrollPos); |
| 53 | + AbiJson = EditorGUILayout.TextArea(AbiJson, GUILayout.ExpandHeight(true)); |
| 54 | + EditorGUILayout.EndScrollView(); |
| 55 | + |
| 56 | + GUILayout.Space(15f); |
| 57 | + |
| 58 | + EditorGUILayout.LabelField("Contract Code Settings", EditorStyles.boldLabel); |
| 59 | + |
| 60 | + rootNamespace = EditorGUILayout.TextField("Root Namespace", rootNamespace); |
87 | 61 |
|
88 |
| - foreach (var item in items.Keys) |
| 62 | + GUILayout.Space(15f); |
| 63 | + |
| 64 | + if (GUILayout.Button("Convert")) |
89 | 65 | {
|
90 |
| - var filepath = path + "/" + item + ".cs"; |
91 |
| - var text = items[item]; |
92 |
| - |
93 |
| - File.WriteAllText(filepath, text); |
94 |
| - } |
| 66 | + string contractName; |
| 67 | + string bytecode = null; |
| 68 | + ContractABI abi; |
| 69 | + try |
| 70 | + { |
| 71 | + var contractArtifact = JsonConvert.DeserializeObject<ContractArtifact>(AbiJson); |
| 72 | + contractName = contractArtifact.ContractName; |
| 73 | + bytecode = contractArtifact.Bytecode; |
| 74 | + abi = contractArtifact.ABI; |
| 75 | + } |
| 76 | + catch (JsonSerializationException) |
| 77 | + { |
| 78 | + // Try just ContractABI |
| 79 | + abi = JsonConvert.DeserializeObject<ContractABI>(AbiJson); |
| 80 | + contractName = rootNamespace.Split(".")[0]; |
| 81 | + } |
| 82 | + |
| 83 | + // Choose save directory |
| 84 | + string path = EditorUtility.SaveFolderPanel("Choose folder to save scripts", "Assets", contractName); |
| 85 | + |
| 86 | + ContractInterfaceGenerator generator = new ContractInterfaceGenerator(rootNamespace, contractName, bytecode, abi); |
| 87 | + var items = generator.GenerateAll(); |
95 | 88 |
|
96 |
| - AssetDatabase.Refresh(); |
| 89 | + foreach (var item in items.Keys) |
| 90 | + { |
| 91 | + var filepath = path + "/" + item + ".cs"; |
| 92 | + var text = items[item]; |
| 93 | + |
| 94 | + File.WriteAllText(filepath, text); |
| 95 | + } |
| 96 | + |
| 97 | + AssetDatabase.Refresh(); |
| 98 | + } |
97 | 99 | }
|
98 | 100 | }
|
99 |
| - |
100 |
| - |
101 | 101 | }
|
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