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tcreeds edited this page Apr 26, 2016 · 10 revisions

Roadmap

Graphics

DirectX matches Vulkan Vulkan matches DirectX Lights

  • Point
  • Spot
  • Directional Shadow Mapping
  • Saving depth maps as textures
  • Compose depth maps in composition pass Multiple Cameras
  • Loading cameras as components Multiple Render Passes
  • Multiple geometry rendering passes from different cameras
  • Consuming multiple textures in composition pass

Physics

Bounding Boxes

  • AABB
  • OBB
  • Sphere Raycasting Octree Generation

Audio

Loading Sound Playing Sound Sound Configuration

  • Looping
  • Volume
  • Layers Threaded Sound

Demo Scene

Demonstrates features and capabilities of engine

Performance

60FPS with reasonable scene

Stretch Goals

Controller Input Python Bindings Text Rendering Normal Mapping User Interface Wireframe Shader Particle System IMGUI VR Support

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