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Roadmap
tcreeds edited this page Apr 26, 2016
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DirectX matches Vulkan Vulkan matches DirectX Lights
- Point
- Spot
- Directional Shadow Mapping
- Saving depth maps as textures
- Compose depth maps in composition pass Multiple Cameras
- Loading cameras as components Multiple Render Passes
- Multiple geometry rendering passes from different cameras
- Consuming multiple textures in composition pass
Bounding Boxes
- AABB
- OBB
- Sphere Raycasting Octree Generation
Loading Sound Playing Sound Sound Configuration
- Looping
- Volume
- Layers Threaded Sound
Demonstrates features and capabilities of engine
60FPS with reasonable scene
Controller Input Python Bindings Text Rendering Normal Mapping User Interface Wireframe Shader Particle System IMGUI VR Support