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tcreeds edited this page Apr 26, 2016 · 10 revisions

Roadmap

Graphics

DirectX matches Vulkan

Vulkan matches DirectX

Lights

  • Point
  • Spot
  • Directional

Shadow Mapping

  • Saving depth maps as textures
  • Compose depth maps in composition pass

Multiple Cameras

  • Loading cameras as components

Multiple Render Passes

  • Multiple geometry rendering passes from different cameras
  • Consuming multiple textures in composition pass

Physics

Bounding Boxes

  • AABB
  • OBB
  • Sphere

Raycasting

Octree Generation

Audio

Loading Sound

Playing Sound

Sound Configuration

  • Looping
  • Volume
  • Layers

Threaded Sound

Demo Scene

Demonstrates features and capabilities of engine

Performance

60FPS with reasonable scene

Stretch Goals

Controller Input

Python Bindings

Text Rendering

Normal Mapping

User Interface

Wireframe Shader

Particle System

IMGUI

VR Support

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