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STO part 2
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CONTRIBUTING.md

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@@ -16,7 +16,7 @@ The team utilises a large collection of software to facilitate development; more
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To add / edit music, edit MODULES/MODULES/music_master.dnm in Dn-FamiTracker 0.5.0.2; it's also possible to add music via FamiStudio 4.4.2 in the MODULES/MODULES/music_master.fms file.
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**When adding / editing anything** in the modules, ***add it to the [changelog](MUSIC/CHANGELOG.txt) and describe it in exact detail***. **If you edited** something and **didn't add** it to the changelog, **@alexmush will personally shit your pants**.
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**When adding / editing anything** in the modules, ***add it to the [changelog](MUSIC/CHANGELOG.txt) and describe it in exact detail***. **If you edited** something and **didn't add** it to the changelog, **one of the music maintainers will personally shit your pants**.
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IT IS NOT RECOMMENDED FOR MULTIPLE PEOPLE TO WORK SIMULTANEOUSLY ON THE .dnm, SINCE MERGING THAT IS ONE HELL OF A HASSLE.
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(to do that you need to export text from both versions of the module, and manually adjust shit until it can be imported back)
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10. Test the game.
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11. If the song did not appear anywhere during the export process and doesn't appear in the sound test, refer to step 4.
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12. If the compilation errors out due to an overflow in DAT_BANK_XX, congratulations, you've run out of space! Refer to step 13.
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13. If anything odd went on in any of these steps, ping @alexmush and they'll probably respond within 48 hours (response times will vary)
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13. If anything odd went on in any of these steps, ping @kandowontu and you'll probably get a response within 120 hours (response times will vary)
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## levels (guide by Ficus)
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