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Levi ArmstrongLevi-Armstrong
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Add note to mesh parser about possible fix for Y_UP issue with assimp
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tesseract/tesseract_geometry/include/tesseract_geometry/mesh_parser.h

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@@ -384,6 +384,7 @@ std::vector<std::shared_ptr<T>> createMeshFromPath(const std::string& path,
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// where the Z axis is pointing up.
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// Hopefully this doesn't undo legit use of the root node transformation...
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// Note that this is also what RViz does internally.
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// @todo See this issue for possible fix parsing scene metadata https://github.com/assimp/assimp/issues/849
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scene->mRootNode->mTransformation = aiMatrix4x4();
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if (flatten)

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