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Despite the name, |
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well it's just a suggestion around ergonomics : |
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Hello!
I use
kira
to develop audioware (a game native plugin to extend Cyberpunk 2077 audio capabilities, since its current audio engine methods are not exposed for the most part), and I'm wondering for example why common methods like e.g. StaticSoundData::duration and StreamingSoundData::duration are not exposed into their common trait SoundData (or even another one).I'd like to know if the decision is intentional, before opening a PR to do so.
Thanks :)
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