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Context CoordView not scaling path coordinates correctly with renderers/rasterizer #348

@DeedleFake

Description

@DeedleFake

The following program, assuming that I'm understanding things correctly, should create a 100x200 image and draw a triangle in it with vertices at (10,10), (10,190), and (90,190). However, it actually draws at (10,10), (10,11), and (11,11).

package main

import (
	"image/png"
	"os"

	"github.com/tdewolff/canvas"
	"github.com/tdewolff/canvas/renderers/rasterizer"
)

func main() {
	r := rasterizer.New(100, 200, 1, nil)

	c := canvas.NewContext(r)
	c.SetCoordSystem(canvas.CartesianIV)
	c.SetCoordRect(canvas.Rect{10, 10, 90, 190}, 1, 1)

	c.MoveTo(0, 0)
	c.LineTo(0, 1)
	c.LineTo(1, 1)
	c.Close()
	c.Fill()

	err := png.Encode(os.Stdout, r)
	if err != nil {
		panic(err)
	}
}

Changing the calls to

c.LineTo(0, 180)
c.LineTo(80, 180)

draws the expected triangle.

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