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protocol Noise
A procedural noise generator.
Creates an instance with the given
amplitude
,frequency
, and randomseed
values. Creating an instance generates a new pseudo-random permutation table for that instance, and a new instance does not need to be regenerated to sample the same procedural noise field.
Evaluates the noise field at the given coordinate. For three-dimensional and higher noise fields, the
z
andw
coordinates, if applicable, are set to zero.
Evaluates the noise field at the given coordinate. For two-dimensional noise fields, the
z
coordinate is ignored. For four-dimensional noise fields, thew
coordinate is set to zero.
Evaluates the noise field at the given coordinate. For three-dimensional and lower noise fields, the
z
andw
coordinates are ignored, if necessary. No existing noise generator in the library currently supports true four-dimensional evaluation.
Evaluates the noise field over the given area, starting from the origin, and extending over the first quadrant, taking unit steps in both directions. Although the
x
andy
coordinates are returned, the output vector is guaranteed to be in row-major order.
Evaluates the noise field over the given area, starting from the origin, and extending over the first quadrant, storing the values in a row-major array of samples. The samples are clamped, but not scaled, to the range
0 ... 255
.