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![](tests/banner_FBM.png)
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**Noise** is a free, pure Swift procedural noise generation library. It is free of Foundation or any other Apple framework, and has no dependencies. All popular types of procedural noise are supported, including three [gradient noises](https://en.wikipedia.org/wiki/Perlin_noise) (often called Perlin or simplex noises), and two [cellular noises](https://en.wikipedia.org/wiki/Worley_noise) (sometimes called Worley or Voronoi noises). *Noise* includes a fractal brownian motion (FBM) noise composition framework, and a [disk point sampler](https://en.wikipedia.org/wiki/Supersampling#Poisson_disc) (often called a Poisson sampler), for generating visually even point distributions in the plane. *Noise* also includes pseudo-random number generation and hashing tools.
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**Noise** is a free, pure Swift procedural noise generation library. It is free of Foundation or any other Apple framework, and has no dependencies. All popular types of procedural noise are supported, including three [gradient noises](https://en.wikipedia.org/wiki/Perlin_noise) (often called Perlin or simplex noises), and two [cellular noises](https://en.wikipedia.org/wiki/Worley_noise) (sometimes called Worley or Voronoi noises). *Noise* includes a [fractal brownian motion](https://thebookofshaders.com/13/) (FBM) noise composition framework, and a [disk point sampler](https://en.wikipedia.org/wiki/Supersampling#Poisson_disc) (often called a Poisson sampler), for generating visually even point distributions in the plane. *Noise* also includes pseudo-random number generation and hashing tools.
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***Noise*’s entire public API is [documented](wiki).**
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***Noise*’s entire public API is [documented](https://github.com/kelvin13/noise/wiki).**
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## Building
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