@@ -35,8 +35,25 @@ try png_encode(path: "tests/disk2d.png", raw_data: pixbuf, properties: png_prope
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benchmark ( noise: CellNoise2D ( amplitude: 255 , frequency: 0.01 ) , name: " cell2d " )
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benchmark ( noise: CellNoise3D ( amplitude: 255 , frequency: 0.01 ) , name: " cell3d " )
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- benchmark ( noise: TilingCellNoise3D ( amplitude: 255 , frequency: 16 / Double( viewer_size) , wavelengths: 16 ) , name: " cell_tiling3d " )
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- benchmark ( noise: FBM < ClassicNoise3D > ( ClassicNoise3D ( amplitude: 255 , frequency: 0.001 ) , octaves: 10 , persistence: 0.62 ) , name: " classic3d " , offset: 127.5 )
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- benchmark ( noise: TilingClassicNoise3D ( amplitude: 255 , frequency: 16 / Double( viewer_size) , wavelengths: 16 ) , name: " classic_tiling3d " , offset: 127.5 )
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- benchmark ( noise: FBM < GradientNoise2D > ( GradientNoise2D ( amplitude: 180 , frequency: 0.001 ) , octaves: 10 , persistence: 0.62 ) , name: " gradient2d " , offset: 127.5 )
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- benchmark ( noise: FBM < GradientNoise3D > ( GradientNoise3D ( amplitude: 180 , frequency: 0.001 ) , octaves: 10 , persistence: 0.62 ) , name: " gradient3d " , offset: 127.5 )
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+ benchmark ( noise: TilingCellNoise3D ( amplitude: 255 , frequency: 16 / Double( viewer_size) ,
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+ wavelengths: 16 ) ,
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+ name: " cell_tiling3d " )
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+ benchmark ( noise: FBM < TilingClassicNoise3D > ( tiling: TilingClassicNoise3D ( amplitude: 255 ,
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+ frequency: 16 / Double( viewer_size) ,
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+ wavelengths: 16 ) ,
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+ octaves: 10 , persistence: 0.62 ) ,
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+ name: " classic_tiling_fbm3d " ,
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+ offset: 127.5 )
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+ benchmark ( noise: FBM < ClassicNoise3D > ( ClassicNoise3D ( amplitude: 255 , frequency: 0.001 ) ,
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+ octaves: 10 , persistence: 0.62 ) ,
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+ name: " classic3d " ,
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+ offset: 127.5 )
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+ benchmark ( noise: TilingClassicNoise3D ( amplitude: 255 , frequency: 16 / Double( viewer_size) , wavelengths: 16 ) ,
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+ name: " classic_tiling3d " ,
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+ offset: 127.5 )
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+ benchmark ( noise: FBM < GradientNoise2D > ( GradientNoise2D ( amplitude: 180 , frequency: 0.001 ) , octaves: 10 , persistence: 0.62 ) ,
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+ name: " gradient2d " ,
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+ offset: 127.5 )
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+ benchmark ( noise: FBM < GradientNoise3D > ( GradientNoise3D ( amplitude: 180 , frequency: 0.001 ) , octaves: 10 , persistence: 0.62 ) ,
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+ name: " gradient3d " ,
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+ offset: 127.5 )
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