Skip to content

Projection Node #50

@boberfly

Description

@boberfly

Currently the solution for a projection is to use a DCC tool to create a second UVset. I think it might be better to just have a ProjectionTextureNode which can input a projection matrix/camera directly in, way less memory storing multiple unique UVsets.

This could be a really cool node for some workflows involving projections, especially if we can one day get HdBlackbird running into Nuke...

Metadata

Metadata

Assignees

Labels

enhancementNew feature or request

Type

No type

Projects

No projects

Milestone

No milestone

Relationships

None yet

Development

No branches or pull requests

Issue actions