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I'm assuming you figured this one out? |
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I did. Thanks! I removed the groups, since I didn't need them. I just added
the effects synths with `server.add_synth` and made sure to add them to the
tail.
I think so ran into another issue with @synthdef. Passing a bus coverts it
to an int, but that doesn't happen passing a bus via `server.add_synth`.
This stopped everything from working, but I just cast the buses to ints
when calling `server.add_synth`and then everything worked.
…On Sun, May 25, 2025, 3:16 PM Joséphine Wolf Oberholtzer < ***@***.***> wrote:
I'm assuming you figured this one out?
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That makes sense to me!
…On Sat, May 31, 2025, 6:42 PM Joséphine Wolf Oberholtzer < ***@***.***> wrote:
OK, so we just need to make the way everything treats busses consistent?
Is it safe to say that we just cast anything bus, bus group, buffer, buffer
group to an int? And if people want to map a bus, we mandate that they use
the map symbol string? I think that's reasonable.
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I'm still playing around with granular synthesis, and am starting to get something I like. I have two
SynthDefs
withGrainBuf
s, and initially added reverb and delay to each. I decided to put the effects in their ownSynthDefs
and route to them with buses. I'm usingPattern
s to play theSynth
s. However, I'm not sure how to make sure theSynths
that thePattern
s create are added before the effects so the audio is routed correctly. I didn't see anything in the Pattern arguments that gave me any hints on how to do this. Ideas?Beta Was this translation helpful? Give feedback.
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