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Describe the bug
GameStudio crashes when I select multiple entities at once in the scene editor/hierarchy. Selecting the same entities one by one does not crash. The crash appears related to the property/inspector UI trying to determine a primitive type for a null Type/nullable value.
Expected behavior
Inspector shows a combined selection (or disables mismatched properties) without crashing.
This does not occur when selecting entities individually.
It seems to depend on the specific scene/content. Likely triggered when one of the selected entities has a component/property of type System.Type or a Nullable that is currently null, and the inspector checks IsPrimitiveType without a null guard.
Unrelated build errors about missing audio assets were present in the log (Audio/Vehicles/Engine01, Audio/Vehicles/skid), but they don’t appear to cause the crash.