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The closest things I know of at a high level are the following: I would love more documentation on the Asset pipeline as its a bit of a black box right now to me but there are a few projects that kind of help explaining it through hands on code examples. These are after the |
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Hi,
is there a way to hot reload assets into a running game?
While digging through the code I already stumbled across
Stride.Editor.EditorGame.ContentLoader.EditorContentLoader
which seems to do hot reloading of resources/assets for the in editor scenes. Is there a similar thing for games running outside of the editor?Generally, I would like to explore the code base a bit more and experiment with it. Is there any design document or similar documentation which would help in understanding asset related systems and how they work/what they expect when the game is running? This just mentions that the asset compiler runs as part of a games' build process.
Thanks!
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