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What exactly do you want to know, do you suspect a bug there? Here is a high-level explanation: The overall goal of this function is to update the minimum and maximum clipping regions ( Summary
This method is crucial for optimizing rendering in clustered shading by accurately determining the light's influence within the view frustum. |
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There is a piece code in file 'sources/engine/Stride.Rendering/Rendering/Lights/LightClusteredPointSpotGroupRenderer.cs', I find it in many project ,like tiled forward rendering . but I reall hard to understand what it mean .
In begin of this function , there is
I wonder about his rationale! plz.
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