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Gateseq pattern I indeterminate behavior with no clock #5

@liquidcitymotors

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@liquidcitymotors

Currently the module sends out a spazzoid burst of triggers when no clock is present instead of having some kind of well defined behavior.

I think it should have an "off state" until the module gets a handful of gates (lets say 4), enough to allow the user to impart some kind of meaningful timing.

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