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bugSomething isn't workingSomething isn't workingenhancementNew feature or requestNew feature or requestrendering
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At the moment the third-person camera is just a fixed distance away from the player's head. However, this leads to the camera being able to go inside blocks. We should be able to reuse the block ray tracing code in Game.getTargetedBlock
to determine a safe distance to place the camera (just by pulling that code out into a more generic function where you can plug in whatever rays and distances you require).
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bugSomething isn't workingSomething isn't workingenhancementNew feature or requestNew feature or requestrendering