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TLDR : i'm trying to compile mcmap to wasm using emscripten , /scripts makes it hard to do that "cross-compile"
Rencently , player of my creative server want to render some small part of map (e.g. a single floor of a big building ) , due to the truncate on y-axis this can't be achieved by dynmap. So I plan to compile mcmap to wasm to make they render thier building in browser. The problem here is because tools in /scripts got compiled to wasm format , too. It can't run when called in MakeFile.
I know I can tell players to use the Windows GUI one, but it's difficult for them to read English , and it seems the program isn't able to read spigot server world (except overworld , other show error "... not a save folder")
Make json->bson optional also helps ,since it's the only tool got called by now.
This change will make cross-compile easier in general , not only c++->wasm