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👋 Hey there, I'm Ryan— Artist & Game Developer
I'm an independent artist and game developer working across Unreal Engine, Unity, and Godot to bring creative ideas to life. Most of my time goes into building proof-of-concepts and tech demos for a larger game project I'm deeply passionate about.

I started coding with C, expanded into Python, and over the past few years have been diving into C++ (2022), Go (2023), and Odin (2024) — all part of my journey to push technical boundaries in service of expressive, engaging games.

💡 Why I’m on GitHub Sponsors
I believe in empowering people to explore what they thought they couldn’t do. Whether I’m making tools, experimenting with mechanics, or sharing behind-the-scenes dev logs, my goal is to inspire and contribute to a more open, creative dev community.

Your sponsorship helps me:

Stay independent

Dedicate more time to creative R&D

Share free resources and tools

Keep building cool stuff that might not fit the mainstream

🙏 Thank You
If you’re here, you’re already part of the journey. Thanks for your support — it truly means the world!

@flushwhy

Just trying to git two 5 dollar footlongs from subway

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