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This repository was archived by the owner on Jan 28, 2021. It is now read-only.
Copy file name to clipboardExpand all lines: CONTRIBUTING.md
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###How to Contribute
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# How to Contribute
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Thank you so *much* for offering to help out. We truly appreciate it.
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If you'd like to contribute, start by searching through the [issues](https://github.com/sparkfun/SparkFun_Ublox_Arduino_Library/issues) and [pull requests](https://github.com/sparkfun/SparkFun_Ublox_Arduino_Library/pulls) to see whether someone else has raised a similar idea or question.
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Please check the [closed issues](https://github.com/sparkfun/SparkFun_Ublox_Arduino_Library/issues?q=is%3Aissue+is%3Aclosed)
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and [closed pull requests](https://github.com/sparkfun/SparkFun_Ublox_Arduino_Library/pulls?q=is%3Apr+is%3Aclosed) too - you may find that your issue or feature has already been discussed.
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If you decide to add a feature to this library, please create a PR and follow these best practices:
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* Change as little as possible. Do not sumbit a PR that changes 100 lines of whitespace. Break up into multiple PRs if necessary.
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* Change as little as possible. Do not submit a PR that changes 100 lines of whitespace. Break up into multiple PRs if necessary.
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* If you've added a new feature document it with a simple example sketch. This serves both as a test of your PR and as a quick way for users to quickly learn how to use your new feature.
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* If you add new functions also add them to keywords.txt so that they are properly highlighted in Arduino. [Read more](https://www.arduino.cc/en/Hacking/libraryTutorial).
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* If you add new functions also add them to _keywords.txt_ so that they are properly highlighted in Arduino. [Read more](https://www.arduino.cc/en/Hacking/libraryTutorial).
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***Important:** Please submit your PR using the [release_candidate branch](https://github.com/sparkfun/SparkFun_Ublox_Arduino_Library/tree/release_candidate). That way, we can merge and test your PR quickly without changing the _master_ branch
Copy file name to clipboardExpand all lines: Theory.md
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Once **waitForACKResponse()** or **waitForNoACKResponse()** is called the library will start checking the ublox module for new bytes. These bytes may be part of a NMEA sentence, an RTCM sentence, or a UBX packet. The library will file each byte into the appropriate container. Once a given sentence or packet is complete, the appropriate processUBX(), processNMEA() will be called. These functions deal with specific processing for each type.
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Note: When interfacing to a ublox module over I2C **checkUbloxI2C()** will read all bytes currently sitting in the I2C buffer. This may pick up multiple UBX packets. For example, an ACK for a VALSET may be mixed in with an auto-PVT response. We cannot tell **checkUbloxI2C()** to stop once a given ACK is found because we run the risk of leaving bytes in the I2C buffer and losing them. We don't have this issue with **checkUbloxSerial()**.
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Note: When interfacing to a ublox module over I2C **checkUbloxI2C()** will read all bytes currently sitting in the I2C buffer. This may pick up multiple UBX packets. For example, an ACK for a VALSET may be mixed in with an **AutoPVT** response. We cannot tell **checkUbloxI2C()** to stop once a given ACK is found because we run the risk of leaving unprocessed bytes in the I2C buffer and losing them. We don't have this issue with **checkUbloxSerial()**.
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**processUBX()** will check the CRC of the UBX packet. If validated, the packet will be marked as valid. Once a packet is marked as valid then **processUBXpacket()** is called to extract the contents. This is most commonly used to get the position, velocity, and time (PVT) out of the packet but is also used to check the nature of an ACK packet.
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Once a packet has been processed, **waitForACKResponse()/waitForNoACKResponse()** makes the appropriate decision what to do with it. If a packet satisfies the CLS/ID and characteristics of what **waitForACKResponse()/waitForNoACKResponse()** is waiting for, then it returns back to sendCommand. If the packet didn't match or was invalid then **waitForACKResponse()/waitForNoACKResponse()** will continue to wait until the correct packet is received or we time out. **sendCommand()** then returns with a value from the **sfe_ublox_status_e** enum depending on the success of **waitForACKResponse()/waitForNoACKResponse()**.
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Once a packet has been processed, **waitForACKResponse()/waitForNoACKResponse()** makes the appropriate decision what to do with it. If a packet satisfies the CLS/ID and characteristics of what **waitForACKResponse()/waitForNoACKResponse()** is waiting for, then it returns back to **sendCommand()**. If the packet didn't match or was invalid then **waitForACKResponse()/waitForNoACKResponse()** will continue to wait until the correct packet is received or we time out. **sendCommand()** then returns with a value from the **sfe_ublox_status_e** enum depending on the success of **waitForACKResponse()/waitForNoACKResponse()**.
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If we are getting / polling data from the module, **sendCommand()** will return **SFE_UBLOX_STATUS_DATA_RECEIVED** if the get was successful.
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If we are setting / writing data to the module, **sendCommand()** will return **SFE_UBLOX_STATUS_DATA_SENT** if the set was successful.
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There are circumstances where the library can get the data it is expecting from the module, but it is overwritten (e.g. by an auto-PVT packet) before **sendCommand()** is able to return. In this case, **sendCommand()** will return the error **SFE_UBLOX_STATUS_DATA_OVERWRITTEN**. We should simply call the library function again, but we will need to reset the packet contents first as they will indeed have been overwritten as the error implies.
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We are proud that this library still compiles and runs on the original RedBoard (ATmega328P). We achieve that by being very careful about how much RAM we allocate to packet storage. We use only three buffers or containers to store the incoming data:
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-**packetBuf** (packetBuffer) - is small and is used to store only the head (and tail) of incoming UBX packets until we know they are. If the packet is _expected_ (i.e. it matches the Class and ID in the packet passed in **sendCommand()**) then the incoming bytes are diverted into **packetCfg** or **packetAck**. Unexpected packets are ignored.
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-**packetCfg** (packetConfiguration) - is used to store an _expected_ incoming UBX packet of up to 256 bytes. E.g. **getProtocolVersion()** returns about 220 bytes. Message data requested by a higher function is returned in packetCfg.
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-**packetAck** (packetAcknowledge) - is small and is used to store the ACK or NACK accompanying any _expected_ packetCfg.
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**AutoPVT**, **AutoHPPOSLLH** and **AutoDOP** packets can arrive at any time. They too _have_ to be stored and processed in **packetCfg**. This means there are circumstances where the library can get the data it is expecting from the module, but it is overwritten (e.g. by an **AutoPVT** packet) before **sendCommand()** is able to return. In this case, **sendCommand()** will return the error **SFE_UBLOX_STATUS_DATA_OVERWRITTEN**. We should simply call the library function again, but we will need to reset the packet contents first as they will indeed have been overwritten as the error implies.
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Need a command that is not currently "built-in" to the library? You can do that using a Custom Command. Check out [Example20_SendCustomCommand](https://github.com/sparkfun/SparkFun_Ublox_Arduino_Library/blob/master/examples/Example20_SendCustomCommand/Example20_SendCustomCommand.ino) for further details. Note: this will of course increase your RAM use.
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