New Meta-Human like facial expression rig for older characters. #351
mattlight07
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Did you keep the meta-rigs? You can rebuild the Rigify rig from the meta-rig. Select the meta-rig and there is an option in the Rigging & Animation panel to rebuild the Rigify rig. (It should build the face rig to the last used setting) In the Dev version for 2.3.2 I've put some options to change the face rig type. |
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The new meta-human like facial rig is awesome, and really completes the entire migration to blender. Unfortunately for me, I've already migrated an entire cast of characters to blender, and modified topology that they're now 'invalid' characters. My question is, is there a plan to add support for building this meta-human style facial rig, on existing (already rigified) but modified characters?
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