Can I add a control rig to an already imported meta rig? #246
ItsCubeTime
started this conversation in
General
Replies: 1 comment
-
The rigify process in this add-on is for the CC3+ standard skeleton. So it would have to come from CC3/4 with the standard bone names to be compatible with that. i.e. the ActorBuild or G3 skeleton if you're converting a custom humanoid. |
Beta Was this translation helpful? Give feedback.
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
Uh oh!
There was an error while loading. Please reload this page.
-
Hi, if I already have a skeleton in Blender thats compatible with reallusions bone structure, do I need to like export to fbx and then import again to generate a control rig from it (or is there a button somewhere for adding control rig to existing meta rig)?
Beta Was this translation helpful? Give feedback.
All reactions