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Tutorial - remove distasteful terminology
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etc/doc/tutorial/01-Welcome-to-Sonic-Pi.md

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# Welcome friend :-)
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Welcome to Sonic Pi. Hopefully you're as excited to get started making
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crazy sounds as I am to show you. It's going to be a really *fun* ride
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where you'll learn all about music, synthesis, programming, composition,
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performance and more.
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your own sounds as I am to show you. It's going to be a really *fun*
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ride where you'll learn all about music, synthesis, programming,
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composition, performance and more.
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But wait, how rude of me! Let me introduce myself - I'm
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[Sam Aaron](https://twitter.com/samaaron) - the chap that created Sonic

etc/doc/tutorial/02.1-Your-First-Beeps.md

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Intense. Press it again. And again. *And again...*
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Woah, crazy, I'm sure you could keep doing that all day. But wait,
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Woah, fun! I'm sure you could keep doing that all day. But wait,
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before you lose yourself in an infinite stream of beeps, try changing
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the number:
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If you want to make a note sharp, add an `s` after the note name such as
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`play :Fs3` and if you want to make a note flat, add a `b` such as `play :Eb3`.
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Now go *crazy* and have fun making your own tunes.
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Now go *wild* and have fun making your own tunes.

etc/doc/tutorial/03.3-Stretching-Samples.md

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```
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Woah! It plays it *backwards*! Now try playing with lots of different
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samples at different rates. Try very fast rates. Try crazy slow
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samples at different rates. Try very fast rates. Try really slow
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rates. See what interesting sounds you can produce.
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## A Simple Explanation of Sample Rate

etc/doc/tutorial/06-FX.md

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```
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This is called FX chaining. Sonic Pi supports exactly
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this. Additionally, each pedal often has dials and sliders to allow
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you to control how much distortion, reverb, echo etc. to apply. Sonic
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Pi also supports this kind of control. Finally, you can imagine a
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guitarist playing whilst someone plays with the FX controls whilst
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they're playing. Sonic Pi also supports this - but instead of needing
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someone else to control things for you, that's where the computer
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steps in.
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this. Additionally, each pedal often has dials and sliders to allow you
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to control how much distortion, reverb, echo etc. to apply. Sonic Pi
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also supports this kind of control. Finally, imagine a guitarist jamming
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along whilst someone else changes and plays with the controls of their
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FX pedals. Sonic Pi also supports this - but instead of needing someone
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else to control things for you, that's where the computer steps in.
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Let's explore FX!

etc/doc/tutorial/06.1-Adding-FX.md

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to the echo FX and the sound of the echo FX is in turn sent out to the
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reverb FX.
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We may use very deep nestings for crazy results. However, be warned, the
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FX can use a lot of resources and when you nest them you're effectively
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running multiple FX simultaneously. So be sparing with your use of FX
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especially on low powered platforms such as the Raspberry Pi.
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We may use very deep nestings for a huge range of results. However, be
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warned, the FX can use a lot of resources and when you nest them you're
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effectively running multiple FX simultaneously. So be sparing with your
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use of FX especially on low powered platforms such as the Raspberry Pi.
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## Discovering FX
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* distortion,
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* slicer
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Now go crazy and add FX everywhere for some amazing new sounds!
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Now go wild and add FX everywhere for some amazing new sounds!

etc/doc/tutorial/10.3-Pattern-Matching.md

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When calling `sync` or `get` you are free to combine matchers in any
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order you see fit to powerfully match any Time State event created by
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`cue` or `set`. Let's look at a crazy example:
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`cue` or `set`. Let's look at a far-fetched example:
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```
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in_thread do

etc/doc/tutorial/A.01-tips.md

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end
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```
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Now, try increasing that feedback to 1 to hear some crazy sounds! Read the
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Now, try increasing that feedback to 1 to hear some fun sounds! Read the
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docs for full details on all the many opts available to you.
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etc/doc/tutorial/A.02-live-coding.md

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There are 4 core ingredients to a `live_loop`. The first is its
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name. Our `live_loop` above is called `:beats`. You're free to call your
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`live_loop` anything you want. Go crazy. Be creative. I often use names
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`live_loop` anything you want. Go wild. Be creative. I often use names
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that communicate something about the music they're making to the
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audience. The second ingredient is the `do` word which marks where the
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`live_loop` starts. The third is the `end` word which marks where the
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```
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Here, we have two `live_loop`s, one looping quickly making beats and
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another looping slowly making a crazy bass sound.
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another looping slowly making a wild bass sound.
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One of the interesting things about using multiple `live_loop`s is that
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they each manage their own time. This means it's really easy to create

etc/doc/tutorial/A.03-coded-beats.md

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Now, here's the fun part. Whilst the loop is still live, change the `30`
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in the `use_bpm 30` line to `50`. Woah, everything just got faster yet *kept
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in time*! Try going faster - up to 80, to 120, now go crazy and punch in
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in time*! Try going faster - up to 80, to 120, now go wild and punch in
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200!
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etc/doc/tutorial/A.05-acid-bass.md

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be found in the windows of second hand shops. These lonely discarded
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TB-303s were waiting to be discovered by a new generation of
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experimenters who started using them in ways that Roland didn't imagine
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to create new crazy sounds. Acid House was born.
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to create wild new sounds. Acid House was born.
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Although getting your hands on an original TB-303 is not so easy you
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will be pleased to know that you can turn your Raspberry Pi into one
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sounds. We currently have our `res:` set to `0.8`. Try cranking it up to
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`0.85`, then `0.9`, and finally `0.95`. You might find that a cutoff
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such as `110` or higher will make the differences easier to
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hear. Finally go crazy and dial in `0.999` for some insane sounds. At a
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hear. Finally go wild and dial in `0.999` for some insane sounds. At a
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`res` this high, you're hearing the cutoff filter resonate so much it
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starts to make sounds of its own!
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For each standard envelope opt, there's a `cutoff_` equivalent opt in
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the `:tb303` synth. So, to change the cutoff attack time we can use the
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`cutoff_attack:` opt. Copy the code above into an empty buffer and hit
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Run. You'll hear a crazy sound warble in and out. Now start to play. Try
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Run. You'll hear a strange sound warble in and out. Now start to play. Try
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changing the `cutoff_attack:` time to `1` and then `0.5`. Now try `8`.
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Notice that I've passed everything through a `:reverb` FX for extra
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Finally, here's a piece I composed using the ideas in this
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tutorial. Copy it into an empty buffer, listen for a while and then
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start live coding your own changes. See what crazy sounds you can make
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start live coding your own changes. See what wild sounds you can make
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with it! See you next time...
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```

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