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In my app, the user can choose from one of several animations. Each one can have it's own duration, but in general 1 second or less is the desired duration. I generate they animation using KeyFrames. Previously, I generated ~145 key frames on some that were "circular" so that I could calculate a smooth circle. However, those animations while very smooth, noticeably exceed the desire duration, so I've cut it back.
Is there a any support in re-animated to understand the FPS rate the device might support? Is there any framework for learning this over time through observation?
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In my app, the user can choose from one of several animations. Each one can have it's own duration, but in general 1 second or less is the desired duration. I generate they animation using KeyFrames. Previously, I generated ~145 key frames on some that were "circular" so that I could calculate a smooth circle. However, those animations while very smooth, noticeably exceed the desire duration, so I've cut it back.
Is there a any support in re-animated to understand the FPS rate the device might support? Is there any framework for learning this over time through observation?
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