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- #include < lua.hpp>
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- #include < lauxlib.h>
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- #include < lualib.h>
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- #include " lfs.h" // LuaFileSystem for file handling
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- #include < sqlite3.h> // SQLite for database operations
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- #include < json/json.h> // JSON parsing
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- #include < zip.h> // LibZip for compressed files handling
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+ #include < lua.hpp> // Lua core
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+ #include < lauxlib.h> // Lua auxiliary functions
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+ #include < lualib.h> // Lua standard libraries
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+ #include < lfs.h> // LuaFileSystem for file handling
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+ #include < ssl.h> // SSL library for encryption
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+ #include < sql.h> // SQL library (for database access, if needed)
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+ #include < json.h> // JSON library (if you need to handle JSON)
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+ #include < zip.h> // Zip library (if you need zip functionalities)
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+ #include < aes.h> // AES encryption library (if needed)
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+ #include < ext.h> // External library (if you have a custom extension)
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+ #include < python.h> // Python library (if you're embedding Python)
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+ #include < libcrypto.h> // OpenSSL crypto functions (if needed)
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extern " C" int luaopen_mylibrary (lua_State *L) {
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// Load LuaFileSystem
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luaL_requiref (L, " lfs" , luaopen_lfs, 1 );
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lua_pop (L, 1 ); // Remove the library from the stack
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- // Additional library setup for Roblox executor (if needed)
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-
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- // Run main Lua script
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- luaL_dostring (L, " require('main.lua')" );
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+ // Run main Luau script
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+ luaL_dostring (L, " require('main.luau')" );
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return 0 ;
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}
@@ -27,7 +30,7 @@ int main(int argc, char** argv) {
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luaopen_mylibrary (L);
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// Execute Roblox-related Lua code or executor script
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- luaL_dofile (L, " executor.lua " );
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+ luaL_dofile (L, " executor.luau " );
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lua_close (L);
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return 0 ;
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