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| 1 | +/* |
| 2 | +Src : LeetCode |
| 3 | +-------------- |
| 4 | +
|
| 5 | +Given the heads of two singly linked-lists headA and headB, return the node at which the two lists intersect. If the two linked lists have no intersection at all, return null. |
| 6 | +For example, the following two linked lists begin to intersect at node c1: |
| 7 | +
|
| 8 | + A: a1 --- a2 |
| 9 | + \ |
| 10 | + c1 --- c2 --- c3 |
| 11 | + / |
| 12 | + B: b1 --- b2 --- b3 |
| 13 | +
|
| 14 | +It is guaranteed that there are no cycles anywhere in the entire linked structure. |
| 15 | +Note that the linked lists must retain their original structure after the function returns. |
| 16 | +
|
| 17 | +Example: |
| 18 | +
|
| 19 | + A: 4 --- 1 |
| 20 | + \ |
| 21 | + 8 --- 4 --- 5 |
| 22 | + / |
| 23 | + B: 5 --- 6 --- 1 |
| 24 | +
|
| 25 | +Input: intersectVal = 8, listA = [4,1,8,4,5], listB = [5,6,1,8,4,5], skipA = 2, skipB = 3 |
| 26 | +Output: Intersected at '8' |
| 27 | +Explanation: The intersected node's value is 8 (note that this must not be 0 if the two lists intersect). |
| 28 | +From the head of A, it reads as [4,1,8,4,5]. From the head of B, it reads as [5,6,1,8,4,5]. There are 2 nodes before the intersected node in A; There are 3 nodes before the intersected node in B. |
| 29 | +
|
| 30 | +
|
| 31 | +Constraints: |
| 32 | +
|
| 33 | +# The number of nodes of listA is in the m. |
| 34 | +# The number of nodes of listB is in the n. |
| 35 | +# 0 <= m, n <= 3 * 104 |
| 36 | +# 1 <= Node.val <= 105 |
| 37 | +# 0 <= skipA <= m |
| 38 | +# 0 <= skipB <= n |
| 39 | +# intersectVal is 0 if listA and listB do not intersect. |
| 40 | +3 intersectVal == listA[skipA + 1] == listB[skipB + 1] if listA and listB intersect. |
| 41 | +
|
| 42 | +
|
| 43 | +Follow up: Could you write a solution that runs in O(n) time and use only O(1) memory? |
| 44 | +
|
| 45 | +*/ |
| 46 | + |
| 47 | +/** |
| 48 | + * Definition for singly-linked list. |
| 49 | + * struct ListNode { |
| 50 | + * int val; |
| 51 | + * ListNode *next; |
| 52 | + * ListNode(int x) : val(x), next(NULL) {} |
| 53 | + * }; |
| 54 | + */ |
| 55 | +class Solution { |
| 56 | +public: |
| 57 | + ListNode *getIntersectionNode(ListNode *headA, ListNode *headB) { |
| 58 | + ListNode *p1 = headA; |
| 59 | + ListNode *p2 = headB; |
| 60 | + |
| 61 | + if (p1 == NULL || p2 == NULL) return NULL; |
| 62 | + |
| 63 | + while (p1 != NULL && p2 != NULL && p1 != p2) { |
| 64 | + p1 = p1->next; |
| 65 | + p2 = p2->next; |
| 66 | + if (p1 == p2) return p1; |
| 67 | + if (p1 == NULL) p1 = headB; |
| 68 | + if (p2 == NULL) p2 = headA; |
| 69 | + } |
| 70 | + |
| 71 | + return p1; |
| 72 | + } |
| 73 | +}; |
| 74 | + |
| 75 | + |
| 76 | +//CODE |
| 77 | +//Time Complexity = O(n) |
| 78 | +//Space Complexity = O(1) |
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