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+ // C++ program to demonstrate Abstraction
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+
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+ // Abstraction - An abstraction is a way of providing only essential details to the outside world and hiding
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+ // the implemetation details which are unnecessary.
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+
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+ #include < bits/stdc++.h>
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+ using namespace std ;
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+
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+ // class 1 (binds data and functions for calculating area of a triangle)
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+ class Triangle {
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+ private:
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+ // User doesn't needs to know how area is being calculated
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+ int base,height;
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+ int AreaOfT;
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+ void AreaOfTriangle (){
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+ AreaOfT=(base*height)/2 ;
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+ }
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+ public:
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+ // User only needs to give input and get the result
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+ Triangle (int ibase,int iheight){
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+ base=ibase;
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+ height=iheight;
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+ AreaOfTriangle ();
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+ }
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+ void displayT (){
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+ cout<<" Area of triangle with base " <<base<<" and height " <<height<<" is " <<AreaOfT<<endl;
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+ }
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+ };
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+
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+ // class 2 (binds data and functions for calculating area of a rectangle)
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+ class Rectangle {
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+ private:
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+ // User doesn't needs to know how area is being calculated
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+ int length,breadth;
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+ int AreaOfR;
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+ void AreaOfRectangle (){
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+ AreaOfR=length*breadth;
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+ }
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+ public:
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+ // User only needs to give input and get the result
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+ Rectangle (int ilength,int ibreadth){
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+ length=ilength;
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+ breadth=ibreadth;
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+ AreaOfRectangle ();
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+ }
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+ void displayR (){
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+ cout<<" Area of rectangle with length " <<length<<" and breadth " <<breadth<<" is " <<AreaOfR<<endl;
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+ }
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+ };
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+
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+ int main (){
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+ // Create an object of class Triangle
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+ Triangle t1 (10 ,20 );
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+ t1.displayT ();
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+
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+ // Create an object of class Rectangle
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+ Rectangle r1 (10 ,20 );
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+ r1.displayR ();
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+
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+ return 0 ;
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+ }
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