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There is definitely room for improvement. Here are some key areas to focus on:

  • Optimize overdrawing to reduce unnecessary rendering.
  • Improve the main rendering loop—there’s likely significant room for gains.
  • Utilize the second core for better performance.

We have also identified other issues that need to be addressed for the software renderer: https://github.com/slint-ui/slint/issues?q=is%3Aissue%20state%3Aopen%20software%20renderer%20label%3Aa%3Arenderer-software

The main challenge that we face is balancing between customer-requested features (that gives us much needed cash) and general performance improvements. So far, customers using Slint on ESP32 have GUI that generally feature min…

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@egast
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@ogoffart
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@ogoffart
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Answer selected by aurindam
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