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Maybe also worth trying the Skia renderer Note that i_slint_core::platform::duration_until_next_timer_update does NOT contain the animation. So if you are using this function to sleep, you should also check has_active_animation do refresh if there are animations. |
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I have a development board without GPU hardware.
https://www.rock-chips.com/a/en/products/RK33_Series/2018/0614/907.html
I try to experience its performance with slint-ui, but it has a very low frame rate.
I tried to tracking the problem, and found it that "duration_until_next_timer_update" return value corresponding to fps.
I has a problem.
How is it calculated and waht the factors that can affect it ?
Slint code in app-window.slint:
As a contrast, I try it with QT widgets.
When export QT_QPA_PLATFORM=eglfs, the fps almost 1ps.
When export QT_QPA_PLATFORM=linuxfb, the fps more that 30fps, experience is very good.
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