Is based on vulkan #1626
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Right now: GL or pure software rendering (either framebuffer or linebuffer based or via Qt Painter). We recently had some progress on DirectX and Metal as backends as well, but I did not follow that topic and can not comment on the state of those efforts. We also are working on a Skia rendering backend (not production ready yet!), which at least mentions Vulkan support in its manual under "Special builds". Slint has lots of options to scale UIs well from tiny devices all the way up to powerful graphics hardware. Any help in enabling new hardware is always welcome :-) |
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Witch would be fastest ? With vulkan or without it |
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Or based in opengl
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