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Map Editor
Simon Judd edited this page Feb 16, 2016
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- Support for Doom, Hexen and UDMF format maps
- 'Split' game configuration system - just select a game and a port, no long list of 'ZDoom + Doom 2', 'ZDoom + Doom 1' etc. configs
- Syncs up with the resource editor - changed a texture? it'll update in the map editor
- Nice looking, smoothly animated 2d map editor view
- Textured sectors
- Filled sector hilight/selection (optional)
- Multiple thing view styles
- Advanced line drawing feature (default key
Space
):- Can draw lines overlapping or splitting other lines
- On finishing line draw, sectors are automatically built, no need to play around with sector references
- Shape drawing feature (default key
Shift+Space
):- Same advantages as line drawing, allows for faster drawing of simple shapes, eg. draw a rectangle with 2 clicks instead of 5
- Currently supports square/rectangle and circle/ellipse shapes, with more simple shapes to come in future versions
- 'Object Edit' feature, similar to DB2's edit mode (default key
E
)- Move and scale by dragging the edit box from the middle or edges
- Rotate by holding ctrl and dragging the edit box corners
- A bar will show at the bottom of the window allowing manual entry of offset/scale/rotation values
- 3d editing mode
- No need to build nodes
- Allows unlimited view distance (not recommended on old hardware and/or very complex maps)
- Correct Doom aspect ratio for a more accurate preview of what the map will look like in-game
- Walls/flats/things can be selected and deselected, allows editing multiple objects at once
- Shift+click to 'flood-select' similar adjacent walls/flats
- Support for advanced port features:
- ZDoom UDMF enhancements
- Sector colouring preview in 2d/3d modes
- Flat scaling, offsets and rotation preview in 2d/3d modes
- ZDoom DECORATE thing definitions support
- ZDoom UDMF enhancements
- Categorised texture and thing type browsers
- Script editor with syntax highlighting and autocompletion (ACS only for now)
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