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// Always the name of the main landscape actor.
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// Names for landscape tile actors will be taken from 'unreal_output_name'.
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#define HAPI_UNREAL_ATTRIB_LANDSCAPE_SHARED_ACTOR_NAME "unreal_landscape_shared_actor_name"
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- // This tile_actor_type succeeds the 'unreal_landscape_streaming_proxy' (v1) attribute.
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- #define HAPI_UNREAL_ATTRIB_LANDSCAPE_TILE_ACTOR_TYPE "unreal_landscape_tile_actor_type"
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- // This attribute is for backwards compatibility only.
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- #define HAPI_UNREAL_ATTRIB_LANDSCAPE_STREAMING_PROXY "unreal_landscape_streaming_proxy"
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#define HAPI_UNREAL_ATTRIB_LANDSCAPE_LAYER_MIN "unreal_landscape_layer_min"
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#define HAPI_UNREAL_ATTRIB_LANDSCAPE_LAYER_MAX "unreal_landscape_layer_max"
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