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Merge pull request #18 from shrimpza/606
Monster Hunt 606
2 parents 0b6244e + ca725b2 commit e0a8cc9

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-28
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17 files changed

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CHANGELOG.md

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# Changelog
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## 605 to 606:
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- Fix incorrect view offsets for U1 weapons making them seem invisible
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## 604 to 605:
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- Remove automatically assigning monsters to team
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- Show monster names better, "KrallElite" becomes "Krall Elite"

README.md

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# Monster Hunt
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<p align="center"><img src="./resources/Help/MonsterHunt/header.png" /></p>
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Monster Hunt is a team based modification for Unreal Tournament comprising three
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new game types, Monster Hunt, Monster Arena, and Monster Defence.

buildscript/buildconfig.sh

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@@ -7,8 +7,8 @@ SCRIPTS_DIR=$(dirname $(realpath $0))
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export name="Monster Hunt"
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export package=MonsterHunt
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export build=605
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export version=605
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export build=606
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export version=606
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export packagefull=$package
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export packagedist=$package$version
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export debug=1

resources/Help/MonsterHunt/ReadMe.html

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<body>
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<header>
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<img src="header.jpg" alt="Header image"/>
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<img src="header.png" alt="Header image"/>
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</header>
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<nav>
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<section>
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<h2 id="history">Release History</h2>
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<h3>Release 12 (606)</h3>
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<ul>
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<li>Fix incorrect view offsets for U1 weapons making them seem invisible
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</ul>
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<h3>Release 11 (605)</h3>
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<ul>
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<li>Remove automatically assigning monsters to team
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src/Classes/MonsterHunt.uc

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@@ -165,8 +165,8 @@ function String FancyName(Pawn Other, optional Bool upperArticle) {
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}
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function String UppercaseFirst(String S) {
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local String trimmed, c;
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local int i, start;
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local String trimmed;
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local int i;
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for (i = 0; i < Len(S); i++) {
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if (Mid(S, i, 1) != " ") {

src/Classes/OLASMD.uc

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bInstantHit=True
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bAltWarnTarget=True
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bSplashDamage=True
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FireOffset=(X=12.000000, Y=-6.000000, Z=-7.000000)
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FireOffset=(X=12.000000,Y=-6.000000,Z=-7.000000)
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AltProjectileClass=Class'{{package}}.OLTazerProj'
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MyDamageType=jolted
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AIRating=0.600000
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InventoryGroup=4
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PickupMessage="You got the ASMD"
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ItemName="ASMD"
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PlayerViewOffset=(X=3.500000, Y=-1.800000, Z=-2.000000)
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PlayerViewOffset=(X=3.500000,Y=-1.800000,Z=-2.000000)
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PlayerViewMesh=LodMesh'UnrealShare.ASMDM'
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PickupViewMesh=LodMesh'UnrealShare.ASMDPick'
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ThirdPersonMesh=LodMesh'UnrealShare.ASMD3'

src/Classes/OLDPistol.uc

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PickupAmmoCount=50
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bAltWarnTarget=True
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bSpecialIcon=False
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FireOffset=(X=12.000000, Y=-8.000000, Z=-15.000000)
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FireOffset=(X=12.000000,Y=-8.000000,Z=-15.000000)
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ProjectileClass=Class'{{package}}.OSDispersionAmmo'
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AltProjectileClass=Class'{{package}}.OSDispersionAmmo'
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shakemag=200.000000
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DeathMessage="%o was killed by %k's %w. What a loser!"
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PickupMessage="You got the Dispersion Pistol"
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ItemName="Dispersion Pistol"
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PlayerViewOffset=(X=3.800000, Y=-2.000000, Z=-2.000000)
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PlayerViewOffset=(X=3.800000,Y=-2.000000,Z=-2.000000)
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PlayerViewMesh=LodMesh'UnrealShare.DPistol'
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PickupViewMesh=LodMesh'UnrealShare.DPistolPick'
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ThirdPersonMesh=LodMesh'UnrealShare.DPistol3rd'

src/Classes/OLEightball.uc

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InventoryGroup=5
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PickupMessage="You got the Eightball gun"
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ItemName="Eightball"
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PlayerViewOffset=(X=1.900000, Z=-1.890000)
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PlayerViewOffset=(X=1.900000,Z=-1.890000)
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PlayerViewMesh=LodMesh'UnrealShare.EightB'
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BobDamping=0.985000
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PickupViewMesh=LodMesh'UnrealShare.EightPick'

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