Releases: shomykohai/quest-system
Quest System v1.2.3 for Godot 4.x
What's Changed
This is a small quality of life update.
- Make auto-updater optional by @shomykohai in d0a85a6
Full Changelog: 1.2.2...1.2.3
Quest System v1.2.2 for Godot 4.x
Bug Fixes
- Fixes v1.2.1 throwing error on project run, by @shomykohai (see discussion in #16)
Full Changelog: 1.2.1...1.2.2
Quest System v1.2.1 for Godot 4.x
What's Changed
- Add settings by @shomykohai in #16
Documentation
- Add documentation for settings by @shomykohai in #16
Full Changelog: 1.2.0...1.2.1
Quest System v1.2.0 for Godot 4.x
What's Changed
- Add translations support by @shomykohai in #12
- Add auto updater by @shomykohai in #15
- Add lifecycle signals to Quest resource by @Supamiu in #14
New Contributors
Documentation
Full Changelog: 1.1.0...1.2.0
Quest System v1.1.0 for Godot 4.x
What's Changed
-
Add icon to Quest resource by @shomykohai in 3cdaad6
-
Add
get_ids_from_quests
to BaseQuestPool by @shomykohai in 8e5d4e4 -
Add
is_quest_in_pool
method to QuestManager by @shomykohai in 2641602 (closes #6) -
Add
reset
method to BaseQuestPool by @shomykohai in 8b6ed22 (also fixes #7) -
QuestManager now calls the pools' methods to manage quests. This allows for better control over the behaviour of a pool.
Documentation
- Docs by @shomykohai in #8
Full Changelog: 1.0.0...1.1.0
Quest System v1.0.0 for Godot 4.x
First full release of the addon.
This is the first release of QuestSystem for Godot 4.x, brought to you by @shomykohai and contributors.
@jonbonazza made their first contribution in #2
Full Changelog: a56ab38...1.0.0