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The problem may be linked with how you set |
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Hi, I'm a beginner to slang and gfx. I created gfx GPU device with DX12 backend on Windows, everything worked fine with these code pieces initially:
and shader:
Then I create my own session(for customizing searchpath):
After this modification,
dispatchCompute
command failed without any debug layer output. And the crash only show up when I tried to access thecbuffer
fields in my compute shader. If I move theframeDim
outside cbuffer, everything worked fine again. The inconsistent behaviours are quite confusing.Beta Was this translation helpful? Give feedback.
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