Plunge watering can created with Replicad #35
raydeleu
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Show and tell
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Using the new option to display a part with opacity I created this image that illustrates some parts that were used to construct the final shape. This option can be very useful to understand how parts are overlapping and why a boolean operation between the shapes could fail. The code above was adapted like this: let shapeArray = [
//{shape: plunge, name: "plunge", color:"steelblue", opacity: 0.5},
// {shape: fillHole, color:"black"}, // note that after the loft these sketches are deleted?
// {shape: topBody, color:"black"},
// {shape: fillBottom, color: "black"},
{shape: body, color: "orange",opacity:0.5},
{shape: filler, color: "red"},
{shape: spout, color: "blue"},
{shape: cutterFiller, color: "green", opacity: 0.5},
// {shape:cutterSpout},
// {shape: test}
] |
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I have played a little bit with your model, and modified it to how I think it is the easiest to do now, have a look here. Next step is to modify the official doc to teach people the tools I use here! |
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I created this "Plunge" water carafe for plants designed by Robert Bronwasser (see https://www.robertbronwasser.com/project/spring/) in Replicad. It is not an exact copy but demonstrates the capabilities and partly also the limitations of the library. The model consists of three main parts which I called the "body", the "filler" and the "spout". The cone-like body is created as a body of revolution. The filler is built as a loft between three wires, where the middle wire coincides with the top of the body. The spout is a small cylinder at an angle. The shapes are combined in a boolean fuse operation and then filleted. I tried to create a hollow shape by identifying the filler opening and the spout opening, but I could not get that to work. So in the end I created a shell by removing only the opening of the spout. The filler was then opened using a "cutter".
The code and some remarks regarding kernel errors are shown below"
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