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Describe the bug
./src/selkies_gstreamer/signalling_web.py:108: self.loop = loop ./src/selkies_gstreamer/signalling_web.py:477: self.stop_server = self.loop.create_future() ./src/selkies_gstreamer/signalling_web.py:478: async with websockets.serve(handler, self.addr, self.port, ssl=sslctx, process_request=http_handler, loop=self.loop, ./src/selkies_gstreamer/signalling_web.py:486: asyncio.ensure_future(self.check_server_needs_restart(), loop=self.loop) ./src/selkies_gstreamer/webrtc_input.py:87: self.loop = None ./src/selkies_gstreamer/webrtc_input.py:171: assert self.loop is not None ./src/selkies_gstreamer/webrtc_input.py:181: js = SelkiesGamepad(socket_path, self.loop) ./src/selkies_gstreamer/webrtc_input.py:184: asyncio.ensure_future(js.run_server(), loop=self.loop) ./src/selkies_gstreamer/gamepad.py:179: self.loop = loop ./src/selkies_gstreamer/gamepad.py:268: await self.loop.sock_sendall(client, event) ./src/selkies_gstreamer/gamepad.py:283: await self.loop.sock_sendall(client, config_data) ./src/selkies_gstreamer/gamepad.py:310: self.loop.create_task(self.__send_events()) ./src/selkies_gstreamer/gamepad.py:316: client, _ = await asyncio.wait_for(self.loop.sock_accept(self.server), timeout=1)
Tested with debian 12 and websockets<10 and we are back to normal
The text was updated successfully, but these errors were encountered:
Addressed in conjunction to #170 #171
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Fixed in #171
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Describe the bug
Tested with debian 12 and websockets<10 and we are back to normal
The text was updated successfully, but these errors were encountered: