You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
FRAMETIME_JITTER_STDDEV("frametimejitterstddev", "Standard deviation of frametime jitter in a 5 second period."),
230
230
FRAMETIME_STDDEV("frametimestddev", "Standard deviation of frametime in a 5 second period.");
231
231
232
-
LLTrace::SampleStatHandle<U32> FRAMETIME_JITTER_EVENTS("frametimeevents", "Number of frametime events in the session. Applies when jitter exceeds 10% of the previous frame.");
232
+
LLTrace::SampleStatHandle<U32> FRAMETIME_JITTER_EVENTS("frametimeevents", "Number of frametime events in the session. Applies when jitter exceeds 10% of the previous frame."),
233
+
FRAMETIME_JITTER_EVENTS_PER_MINUTE("frametimeeventspm", "Average number of frametime events per minute."),
234
+
FRAMETIME_JITTER_EVENTS_LAST_MINUTE("frametimeeventslastmin", "Number of frametime events in the last minute.");
235
+
236
+
LLTrace::SampleStatHandle<F64> NOTRMALIZED_FRAMETIME_JITTER_SESSION("normalizedframetimejitter", "Normalized frametime jitter over the session.");
233
237
234
238
LLTrace::EventStatHandle<LLUnit<F64, LLUnits::Meters> > AGENT_POSITION_SNAP("agentpositionsnap", "agent position corrections");
0 commit comments