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HDRenderLoop: Fix debugViewtiles compilation
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Assets/ScriptableRenderLoop/HDRenderLoop/Debug/Resources/DebugViewTiles.shader

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -139,7 +139,7 @@ Shader "Hidden/HDRenderLoop/DebugViewTiles"
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int maxLights = 32;
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if (tileCoord.y < LIGHTCATEGORY_COUNT && tileCoord.x < maxLights + 3)
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{
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PositionInput mousePosInput = GetPositionInput(_MousePixelCoord, _ScreenSize.zw);
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PositionInputs mousePosInput = GetPositionInput(_MousePixelCoord, _ScreenSize.zw);
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float depthMouse = LOAD_TEXTURE2D(_CameraDepthTexture, mousePosInput.unPositionSS).x;
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UpdatePositionInput(depthMouse, _InvViewProjMatrix, GetWorldToViewMatrix(), mousePosInput);
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