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HDRenderLoop: Fix Texture settings, change it to struct again
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Assets/ScriptableRenderLoop/HDRenderLoop/Editor/HDRenderLoopInspector.cs

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@@ -258,6 +258,7 @@ public override void OnInspectorGUI()
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if (EditorGUI.EndChangeCheck())
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{
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renderLoop.textureSettings = textureParameters;
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EditorUtility.SetDirty(renderLoop); // Repaint
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}
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EditorGUI.indentLevel--;

Assets/ScriptableRenderLoop/common/TextureSettings.cs

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@@ -1,7 +1,7 @@
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namespace UnityEngine.Experimental.ScriptableRenderLoop
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{
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[System.Serializable]
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public class TextureSettings
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public struct TextureSettings
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{
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public int spotCookieSize;
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public int pointCookieSize;

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